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Posted

im from korea and i would like to appreciate you for making awesome game for crpg fans

i like every single thing from the game but only one thing i dislike

 

it is about auto pause for trap detection

 

generally i turn on fast moving by pressing 'd' but i turn on hiding when i explore first going dungeon

as everybody knows, it gives not only hiding from enemies but also able to detect hidden things including traps

 

i intentionally move bit by bit to give time to detect traps but if a trap falls within range i clicked, it definitely always activate traps

 

therefore, i strongly suggest there must be option for auto pause when detect a trap such as buldur's gate series

 

if you could make the option for me, i would not suffer from stress no more

 

cheers

 

 

 

Posted

Heya psyminki,

 

Thanks for the kind words!

 

There's an option in the Auto-Pause section of the settings menu called "Hidden Object Found" that will do exactly what you're looking for! It pauses the game whenever you find a trap or hidden container, so while it's not exclusive for traps, it can be used to avoid accidentally activating them. 

 

I hope that helps =)

 

Edit: Thanks for helping out EtherGun! Guess I should have refreshed before posting  :sweat:

  • Like 1

I try my very best.

Posted

Auto-Pause on Enemy Spotted ,

Auto-Pause on Hidden object found

Auto-Pause on Target Destroyed

Auto-Pause on Spell finished casting

Auto-Pause on Low Endurance

Stop Movement on Engagement 

 

and you are safe 

  • Like 1
Posted

Yeah, auto-pause upon discovering a hidden object is priceless. it's the only autopause option I use (but I stealth a lot).

 

That said, I always turn it off when coming to a certain chess-board like area in the tutorial dungeon...

Posted

With all the fine control and constant pausing I have seen in gameplay videos and my own play I think perhaps a full turn based mode would have been a good idea.  The constant pausing sort of ruins the flow.

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