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Posted (edited)

Spells that can jump will not do so if they kill a target. Potentially a bug so i'm reporting.

 

An example with Chain Lightning is in attachment. Aloth kills Skeletal Figher who stands next to my paladin. There are two more undead nearby but Chain Lightning does not strike them.

Also tested with Firebug.

 

 

Edit: it's 3.02. I don't think i can change thread title, sorry for that.

post-152044-0-84625400-1459493850_thumb.jpg

Edited by hilfazer

Vancian =/= per rest.

2 answers to this question

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Posted

Heya hilfazer,

 

Thanks for pointing this out!

 

Unfortunately this is a limitation that is a result of the way these types of spells are set up from a programming standpoint, and to fix it would require a revamp on how spells work in general. Nevertheless, I've written a report and sent it to the correct department =)

 

Thanks again, and I hope you're enjoying the game!

  • Like 1

I try my very best.

  • 0
Posted

Thanks for your answer, aartz.

 

Hmm... maybe this problem can be bypassed by making those spells deal damage over time? With shortest possible duration.

 

Yeah, i'm enjoying the game, thanks!

Vancian =/= per rest.

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