corrado33 Posted March 25, 2016 Share Posted March 25, 2016 (edited) Apologies if this has been discussed to death, I didn't find anything in my search. I've been playing for a bit now and anytime I have to increase my skills on a character, I really just apply it randomly if it's not my rogue or wizard. (Rogue obviously gets mechanics and wizard obviously gets lore.) I feel like these "skills" are only useful for scripted interactions. Sure, all of my characters have 3 stealth so that they can sneak around effectively, and all of my characters have 3 athletics so they don't get fatigued so quickly, but other than that? There's no reason to increase sneak any further, my characters almost never get fatigued (only my wizard, who has the lowest athletics will ever get fatigued.) (EDIT2: I guess at higher levels since I'll have more spells available to me I'll be resting less, so I may get fatigued more.) My main character is a rogue with high mechanics so it's useless to increase that for anybody else. There has only been 2-3 interactions when I needed a skill my main character didn't have (lore, survival.) And those really didn't affect anything... I feel like they could have just as easily based the mechanics "skill" on dexterity and "survival/athletics" skill on constitution, etc. etc. (Like most other RPGs I've ever played.) Why the repetition? Am I missing something? Sure, it allows you to have a fighter who can sneak around very well or a fighter who can use scrolls (etc. etc.), but that seems a bit oxymoronic... Yes, it allows you to play in a more open ended manner (like having a party who can sneak through everything.) But it seems...excessive? Anyone agree? Disagree? Opinions? If you're not trying to avoid any combat these skills don't have many other uses it seems. EDIT: And unlike the wiki says, I can't use my companions skills for dialogue checks. Edited March 25, 2016 by corrado33 1 Link to comment Share on other sites More sharing options...
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