Jump to content
  • 0

[3.02 BETA] Noonfrost - on reloading the NPCs can turn hostile.



Bug description:
One party member is using stealth to explore Noonfrost.
You save the game, still undetected.
You reload the game.
Now all the NPCs are hostile.


I suspect 2 conditions are probably necessary:
Your companion in stealth must be or have been into the main room. It's not enough to be trespassing (see savegame attached: in "test III" Devil is trespassing, but the NPCs are not hostile).
When you save the game the rest of your party must be somewhere visible to the NPCs.


Steps to reproduce the bug:
Load the savegame "TEST III".
Double click Devil of Caroc.
Step inside the main hall.
Save the game.
Load the game.
The NPCs should be hostile.



In the attached file you also find other 2 saves:
TEST 0: party at the entrance of Noonfrost
TEST IV: saved while Devil is in the main room. On loading, the NPCs attack Eder.

Savegames & Output_log: https://www.dropbox.com/s/s2bt3w97k94k3xz/noonfrost_reload.7z?dl=0

  • Like 1

I've come to burn your kingdom down

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...