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[PX2 3.1] Take the Hit - Inconsistent behavior


Question

Posted

SAVED GAME: link

 

OUTPUT LOG: link

 

REPRO STEPS:

 

Load the attached saved game.

Select Edér; observe he has the "Take the Hit" modal ability, which should redirect 50% of the damage taken by an ally as Raw damage to him.

Use the console to set the protagonist's PER to 300 to ensure she crits; also set Edér INT to 30 (not 300) to increase Take the Hit's AoE.

Send someone in to look for trouble with the Eyeless (Pallegina, perhaps after boosting her RES via console so she can stay alive long enough for you to test.)

Use the protagonist to attack Aloth.

Check the combat log and observe that damage is redirected to Edér as Pierce, rather than Raw:

 

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Now use the protagonist to hit Edér once; this will trigger his Triggered Immunity ability and make him immune to Pierce damage.

Hit Aloth and keep an eye on the combat log; observe Edér is still taking Pierce damage from Take the Hit despite being allegedly immune to it.

 

"Might be just a cosmetic bug." say you. "Log says it's Pierce but it really is Raw."

 

Reload the save and repeat the steps until before entering combat.

Set Aloth's PER to 300 to ensure he crits.

Enter combat and have Aloth cast Ninagauth's Killing Bolt on Edér. This will make Edér immune to Raw damage.

Now use the protagonist to attack Aloth.

Observe Edér is still taking Pierce damage from Take the Hit, which means the issue isn't just cosmetic; had the damage been Raw, Edér would have been immune to it.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

1 answer to this question

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Posted

Hey Andrea,

 

Thanks for bringing this to our attention. I wrote up a bug saying that the combat log is not showing the proper damage type as raw. There is also another bug that Trigger Immunity isn't actually immune to raw damage. Which is why Take the Hit is not getting immunity from it.

 

Thanks a bunch!

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