Dorftek Posted March 14, 2016 Posted March 14, 2016 Just received a quest to go to Crägholds Bluffs so I did only to get humiliated on the second fight where there was a drunken Orlan and loads of others. I'm lvl 10 but I feel like its probably too low for this place, am I correct?
Rosveen Posted March 14, 2016 Posted March 14, 2016 You can't say you weren't warned. The bear in Valewood taught me that when NPCs say it's going to be a tough fight, I'd damn better listen to them. It's meant to be a high level area, around level 14.
AndreaColombo Posted March 14, 2016 Posted March 14, 2016 ...and as someone else (I think PrimeJunta) said in another thread: There's a reason why the landlord isn't worried about the mercenaries laying siege at his place. 4 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Crucis Posted March 14, 2016 Posted March 14, 2016 Just received a quest to go to Crägholds Bluffs so I did only to get humiliated on the second fight where there was a drunken Orlan and loads of others. I'm lvl 10 but I feel like its probably too low for this place, am I correct? I think that your party needs to be a minimum of level 13, maybe 14, to do well in Craghold. Maybe a really, really good player could do ok with a little less. But honestly, I ran into the same thing when I went there the first time. Craghold is an area not to be taken lightly.
Dorftek Posted March 14, 2016 Author Posted March 14, 2016 Ok cool gives me something to look forward to. Oh so the landlord is hostile? I had the impression I was there to help or rescue him from these mercenaries :-P
AndreaColombo Posted March 14, 2016 Posted March 14, 2016 Well, I didn't say he's hostile ... I said there's a reason he's not worried But yeah, he's hostile—not out of senseless spite, but because you've got something he wants. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Dorftek Posted March 14, 2016 Author Posted March 14, 2016 Well, I didn't say he's hostile ... I said there's a reason he's not worried But yeah, he's hostile—not out of senseless spite, but because you've got something he wants. Sounds like fun! Anyway, off-topic, I went to stalwart instead, first with lvl scaling off and cleared the village from ogres then reloaded and put lvl scaling on and did the same but didn't notice any real difference in difficulty. Does it only affect certain key fights or is the difference just very small? (I play on Hard as it is my first playthrough)
Blunderboss Posted March 15, 2016 Posted March 15, 2016 (edited) On Hard u can probably just enable max level scalling from the beggining on all areas , especially if u have a full party . Between easy hard and normal enemy have same stats just u can meet more of them in same encounter on hard than you would on normall . Edited March 15, 2016 by Blunderboss
Ymarsakar Posted March 15, 2016 Posted March 15, 2016 My level 5 party killed one patrolling marksman at Craghold. With scroll buffs and some other op priest stuff, may have killed the barbarian and fighter, but last time I tried I got wiped and the fighter was at 80% endurance and barbarian was at 25%. One of them is worth about 5 level 5 characters. A level 7 party should be able to take on 2-3 of them, in a pull. Problem is when the AI calls in reinforcements.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now