architekt Posted March 6, 2016 Share Posted March 6, 2016 So I beat the battle of Yenwood quest. However, Marshal Forwyn is still in my keep near the training grounds and there's still a few screaming farmers hanging by him like they do before you start the fight. They now show that they are really injured, so that's different. I can talk to the marshal and get all the same dialog convos as before the fight started. If I tell him ya I'm ready, nothing really happens, I don't get a new quest entry (which is good). He also still appears in my great hall. Just chilling there. Totally injured. Ready to talk to me about preparing for the battle. Did he just get hit on the head too hard during the fight? Is he supposed to disappear, along with the mob of farmers at some point? Will this cause any issues down the line, or is it just an idiosyncratic thing? Link to comment Share on other sites More sharing options...
superjase Posted March 12, 2016 Share Posted March 12, 2016 i am experiencing the same problem. i am running 3.01.977 with white march 1 & 2 and no mods. Link to comment Share on other sites More sharing options...
AndreaColombo Posted March 12, 2016 Share Posted March 12, 2016 Yes it's a bug; should be fixed in 3.02. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
Crucis Posted March 12, 2016 Share Posted March 12, 2016 It's a bug? I thought that those were my adoring fans! Link to comment Share on other sites More sharing options...
Boeroer Posted March 12, 2016 Share Posted March 12, 2016 Hehe. I thougth they were just some guys selling The Watchtower... Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Crucis Posted March 12, 2016 Share Posted March 12, 2016 (edited) Or was that the Watchertower? Edited March 12, 2016 by Crucis 3 Link to comment Share on other sites More sharing options...
Jac Posted March 14, 2016 Share Posted March 14, 2016 Hehe. I thougth they were just some guys selling The Watchtower... Just tell them you worship Woedica, that'll scare 'em away. 1 Link to comment Share on other sites More sharing options...
Blades of Vanatar Posted March 14, 2016 Share Posted March 14, 2016 I finally tackled the battle...I am NOT experiencing that bug.... I am running a fully updated Steam game....if it helps. No matter which fork in the road you take I am certain adventure awaits. Link to comment Share on other sites More sharing options...
Crucis Posted March 14, 2016 Share Posted March 14, 2016 Blades, it didn't happen immediately for me. It was probably a few stronghold turns before the crowd showed up again in front of the keep. Link to comment Share on other sites More sharing options...
Elric Galad Posted March 14, 2016 Share Posted March 14, 2016 Oh no, they will remove my ressource generator for soulbound weapon activation.Correcting a bug has never been so convenient. Link to comment Share on other sites More sharing options...
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