March 5, 20169 yr Hello everybody! The full post is on the Pillars of Eternity, linked here: https://www.reddit.com/r/projecteternity/comments/490vwk/good_news_everyone_theres_a_way_to_permanently/ Big thanks to Ilere from the NexusMods site for helping get this out in the open! All I did was write about it. Cheers, Kael
March 14, 20169 yr did you try it even ? because i did and the unity assets bundle extractor no work at everyones computer. after unzipping the .exe starts but crash as soon u try ope nat assembly file...
April 1, 20169 yr running windows 7 64 bit... worked fine for me.have edited not just companions, but some talents too.though sadly, a lot of talent data is coded into Assembly-CSharp.dll and I have no clue how to edit that.
July 6, 20169 yr I don't know if the editor changed or if an update to pillars changed this but i cant find any "tab" that says size or anything asset called "monobehaviour" Also is it possible to use the editor to make talents modal instead of 1/enc or w/e (ie. arcane veil) and/or to change the portrait of a companion (I'd like to change the devil of Caroc's portrait to Robo from chrono trigger) Anyways Eder's file looks like this (Windows 7 64-bit)
July 15, 20169 yr Did the new patch break AssetsBundleExtractor compatibility, it worked fine prePatch (7/2016)? Now every it seems to cause a crash. Thanks
July 16, 20169 yr For some reason it didnt change stats of companions. I even tried quitting the game and then making a new campaign multiple times. Companions still have their original stats.
November 3, 20169 yr This method works great with the attributes, but is there any way to edit talents, abilities or spells for lvl 1 companions (for example, Grieving Mother has got Whisper of Treason as her lvl 1 ability and I want to change it to Antipathetic Field). I've tried to search through all MonoBehaviour type points, but have found nothing that could help me. Any luck for someone here?
January 30, 20179 yr Does this still work? I tried editing companions in, out of the party and before recruiting them or loading their map but it always messed up their animations, made them dissappear or whatever.
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