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Featured Replies

  • 2 weeks later...

did you try it even ?

 

because i did and the unity assets bundle extractor no work at everyones computer.

 

after unzipping the .exe starts but crash as soon u try ope nat assembly file...

  • 3 weeks later...

running windows 7 64 bit... worked fine for me.

have edited not just companions, but some talents too.

though sadly, a lot of talent data is coded into Assembly-CSharp.dll and I have no clue how to edit that.

  • 3 months later...

I don't know if the editor changed or if an update to pillars changed this but i cant find any "tab" that says size or anything asset called "monobehaviour"

 

Also is it possible to use the editor to make talents modal instead of 1/enc or w/e (ie. arcane veil) and/or to change the portrait of a companion (I'd like to change the devil of Caroc's portrait to Robo from chrono trigger)

 

Anyways Eder's file looks like this (Windows 7 64-bit)

 

Asseteditor_zpsfhr7bd4u.jpg

  • 2 weeks later...

Did the new patch break AssetsBundleExtractor compatibility, it worked fine prePatch (7/2016)? Now every it seems to cause a crash.

 

Thanks

Got it working, not sure what I was doing incorrectly.

For some reason it didnt change stats of companions. I even tried quitting the game and then making a new campaign multiple times. Companions still have their original stats.

  • 3 months later...

This method works great with the attributes, but is there any way to edit talents, abilities or spells for lvl 1 companions (for example, Grieving Mother has got Whisper of Treason as her lvl 1 ability and I want to change it to Antipathetic Field). I've tried to search through all MonoBehaviour type points, but have found nothing that could help me. Any luck for someone here?

  • 2 months later...

Does this still work?

 

 

I tried editing companions in, out of the party and before recruiting them or loading their map but it always messed up their animations, made them dissappear or whatever.

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