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Why does it take so long to lad one room maps?


Question

Posted

If i go into a house why does anything need loading????

 

I have 16GB of RAM but PoE only seems to use a fraction of it. Why can't all this one room maps be loaded when the main map starts? And please put the zoom level back the way it was before I entered the shop!

6 answers to this question

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Posted

POE is a 32 bit application therefore it can never use more than 2.5GB of RAM unless you edit the exe to be large address aware then it can use 3 or so GB. This is an older version of the unity engine before I believe it supported Level streaming similar to Unreal engine 3 or above. Thus that 1 room shop is a completely separate map file

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Posted (edited)

A big problem of the game, truly.

 

I hope, Obsidian will use better technologies for Pillars of Eternity 2.

 

I have a SSD, but lol... its very long... When I see The Witcher 3... A large open world without loading !...

 

At the start of the game, the loading is correct. But, late, its horrible.

Edited by theBalthazar
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Posted

I belive it's the autosave that slows things down. I  think the added data of the DLCs as time goes on realy bogs the saves down.  Is there a way to disable the autosave?  I can't seem to find it in the options, or am I missing something? 

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Posted

patience?

we waited over a year for the devs to simply add the option to disable autosaves on area transition.

fail.

still no way to do this, and still have the problem of ever increasing save times on transition as the game goes on.

sorry, patience is for a year ago, around the fourth patch, after everyone had been asking for this feature already for months.

 

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