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Posted

Hi Community, 

 

while I have read quite a bit of discussion regarding highest possible damage per second, I haven't found anything regarding the highest possible crit. This could be a spell or weapon hit. The highest possible flat number, not highest average, ignoring all DPS considerations. 

(Not including bugged interactions - like Cipher/Monk currently)

 

This ignores all immunitys and armor. There is a always a DT 0 villager to blow up. (Though including a flat DT could be interesting.) 

 

I will lay out my assumptions feel free to correct me:

 

I. Race)

The only 4 Races one could consider are: 

Aumaua/Dwarf (highest possible Mig) +6% Damage over baseline. 

Human (flat Mig Bonus + Racial) +3% over baseline +15% passive 

Death Godlike (Racial) +20% 

 

-> Highest potential damage bonus is either Human or Death Godlike. Godlike lose the Helmslot though and with that on the +4 Str helmet which should put humans slightly ahead. 

 

II. Items)

Relevant stats could be: 

 

Weapon

- Base Damage

- Might Bonus

- Annihilating

- Lash

(- Procs?)

 

For casters this is easy. The new 2h mace gives the highest flat might bonus and would be the certain choice. 

For melee Firebrand (due to higher base dmg + Annihilating, and still decent Damaging 3 (45% dmg)) should be the highest at cost of the glove slot. 

If the mythic Mace proc is a separate instance of damage, I think St. Rumbalds (Lash / Superb / Slaying [You can't fit legendary in there can you?]) due to Annihilating should be the highest. 

Relevant range weapons (Arquebus) have high base but negativ crit Damage. Still nothing goes over Arquebus (Legendary / Lash / Slaying). 

 

Non-Weapon

- Crit damage

- Might Bonus

- DT Reduction

- Flanking Damage

- Melee/Range/Magic Damage Percent

(-Procs? They don't get added to the total, do they? They are a separate instance of damage).

 

I don't have the full picture here to be fair.

- Crit damage can be gained in the glove slot and the helm slot (Helm slot means missing out on 1 potential might though -Helm +3Might Ring)

- Might +3 is common enough, +4 only helm slot 

- DT Reduction is only gloves (Vambraces / - 3DT)

- Flanking bonus can be gained in the Boot slot (10% or was it 20%?)

- Melee and Magic Damage Percent is only the glove slot. Range could be Cape or Glove slot. 

 

III. Buffs)

 

External buffs don't vary for the classes, as such won't make a difference. This also requires survival 18 for +30 flanking Damage (but all classes can reach that with buffs). 

If somehow has a full list...

 

IV. Talents (excluding Class talents)

 

- Bloody Slaughter

- 2h Weapon Style (+15%)

- 25% dmg Talents (Beast Slayer etc.+25%)

- Elemental Magic (Scion of Flame etc. +20%)

- Vulnerable Attack / Penetrating Shot (-5DT)

(+ Quest Talents, Gift of the Machine et.al.)

 

Melee gets 15% more damage over range, and -5% damage but 5 DT bypass over (elemental) mages. 

 

V. Class

 

Rogues get the highest physical damage bonus:

- Reckless Assault (+20%, only Melee)

- Deathblows (+100%)

- Improved Finishing Blow (+?%)

 

While Wizard get the highest base damage spells:

- Ninagauth's Killing Bolt (70 Raw, while this is tied with the buffed Cipher - this doesn't have a damage range)

- Crushing Doom (?)

- Delayed Fireball (50-65 + Scion of Flame)

 

Question: So what has the potential for the biggest burst? I'm at a loss. 

I was thinking that it had to be rogue due to the 200%+ they get in class alone. 

But due how everything scales additively I was now thinking that nothing can top Wizard due to no crit malus on spells and insanely high base values. Since Might values around 50 (+120%) buffed should be possible I can't see anything going over that. 

Has anyone ever done the math? I would love to pick your brains on this. 

 

My wager would be that it's wizard >> flamebrand rogue > arquebus  rogue. 

(I will try to look into some numbers myself when I get the time)

Posted

Max MIG you can get without cheating is 45 and you must wield Abydon's Hammer for it.

 

Highest burst is probably a Rogue with fully enchanted Hours of St Rumbalt (Superb, Durgan, Lash) and the Merciless Hand + Dungeon Delver talents. Haven't done math though.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted (edited)

I believe the highest crit damage with one melee attack you can get is with a Death Godlike barb with Bloody Slaughter, max INT and MIG and Heart of Fury, dual wielding durgan refined Resolution and Purgatory. And on top the crit related MC talents. And Rabbit Fur Gloves or Azalin's Helmet. The more enemies are in range, the more absurd that damage numbers get. I once managed to fit in 7 kith enemies into the AoE (Crowns for the Faithful for the win) and they just exploded.

 

Don't know if there are spells which can compete with that (maybe there are).

 

Heart of Fury adds +0.5 to crit damage multiplier, so does Bloody Slaughter, Merciless Hand adds 0.3, Dungeon Delver adds 0.1, Fur Gloves 0.1, the sabres add 0.5.

So this barb will have a crit multiplier of 2.5. Now add to this that he will hit all enemies in that AoE with a full attack and from every primary hit carnage will be triggered - you can imagine how high the damage is. :) But it's just 1/rest and works best on trashmobs, so...

 

edit: forgot durgan refinement - so it's 2.8 instead of 2.5 - sorry!

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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