Chesschamp09 Posted February 21, 2016 Share Posted February 21, 2016 From browsing these forums and my experience in-game I have determined that: Probably almost all % bonuses are additive (i.e. 10*(1+.25+.3) instead of 10* 1.25*1.3) Lashes are calculated off of the pre DR damage The measured values of base attack, recovery, and reload frames for weapons Modifiers stack in the following manner: Actives/modals/auras take highest (I believe looking at each stat given individually) Equipment takes highest (no weapons included) Resting bonuses stack with the survival camping bonus Passives and weapon bonuses stack However, there are a number of aspects I am not sure about: Do crits/grazes get applied to the end damage of the attack (multiplicative) or are they thrown in with the rest of the % damage modifier bonuses? Similarly, does the minimum hit get calculated as 20% of net pre-DR damage or is it 20% of the base damage? How do action speeds get modified? So if i have +50% reload speed and the reload takes 120 frames, is it calculated as 120/(1+.5)=80 frames, or is it 120*(1-.5)=60 frames? To what parts of an attack does dexterity apply to where attack, reload, and recovery are the 3 phases? How are damage rolls determined? For example the war bow is 13-20 dmg, does it just roll to pick an integer of this range? How are decimals handled and when (if ever) are values rounded and is the rounding merely for display purposes or also for mathematics? Does the wounding modifier (+25% damage over 5s) deal raw damage or the damage type of the attack and does it behave the same math-wise as lashes? Any and all help or links to relevant information are appreciated Link to comment Share on other sites More sharing options...
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