I'm having audio issues with Pillars of Eternity on Debian GNU/Linux kernel version 4.4.0-rc8. I am able to get POE running and play the game, but there is no audio. If I execute start.sh from command line using sudo then audio works.
I don't generally have audio issues, all of my other programs and games work except for one: Bastion (on Steam). That game has the same issue, that audio only works when running sudo, so I think the two may be related. Do they both use the same engine? I noticed that both have folders with Mono. Is it possible that the sound issues are related to this:
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bballstatue
Heya,
I'm having audio issues with Pillars of Eternity on Debian GNU/Linux kernel version 4.4.0-rc8. I am able to get POE running and play the game, but there is no audio. If I execute start.sh from command line using sudo then audio works.
I don't generally have audio issues, all of my other programs and games work except for one: Bastion (on Steam). That game has the same issue, that audio only works when running sudo, so I think the two may be related. Do they both use the same engine? I noticed that both have folders with Mono. Is it possible that the sound issues are related to this:
http://community.monogame.net/t/audio-playing-only-if-launched-from-terminal/1576
In any case, here are links to pastebin where I have placed the results of an alsa-info.sh test and my player.log file.
http://pastebin.com/Z1bTwmGj
http://pastebin.com/W8fihqVq
The alsa log should have the relevant system specs.
Any ideas?
4 answers to this question
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