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Featured Replies

How does one play a wizard when Aloth is already a companion

 

From what I hear it is necessary to have Aloth in your party till the end of the game

You don't need Aloth in your party at all.

 

You get access to non-WM companions before end of act 1 if you want.

 

Party with 2 wizards works also.

The closest class to necessary is a priest, and athletics goes a long way on non PotD runs.  Two wizards work well together, one can focus on damage, and one on crowd control.  Or you can skip wizards altogether and go for druids.  But seriously, lots of forum members have experience going with all melee parties.

Edited by anameforobsidian

  • Author

I understood Aloth was needed if you wanted the full story ending...

 

If he is not needed I will feel less guilty swapping him out

Each character has their own ending slide, their own dialogue with Thaos, and their own quest.  Aloth's quest is early on, in Defiance Bay (and then another right at the end of chapter 2).  So you need Aloth no more or less than other characters plot-wise.

I'd recommend having Aloth with you in a few areas:

 

1: when you go to the area called Elms' Reach for the first time to progress the main quest

 

2: when you go to the endgame. You don't NEED him but his ending slides assume he came with you and he's got a little more dialogue there than most other party members.

 

Other than that, go nuts. Remember though, if you have Aloth around you can learn spells from his grimoire and vice versa, making it much easier to get all the spells.

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