why Posted February 3, 2016 Share Posted February 3, 2016 There's only one thing that really rubs me the wrong way in Pillars. I've even seen some people argue about this in these forums. It gets under my skin and enough that it's surpassed my 'why bother' inclinations. I'm going to create shortcut arguments because I can't be arsed to write out more complex arguments when it seems to me that a rational person can reasonably extrapolate the larger argument by a charitable reading. What I don't mind: 1. Anti gods 2. Anti religion 3. Attacking the whole idea of divinity within the game universe 4. Making these game attacks reflect (oh so subtly) attacks on the idea of divinity in the real world universe. I'm a religious guy, but I don't resent people presenting alternate or opposing ideas. This is not a beef from a religious person against a perceived slight. It's a beef a gamer has with a scenario that is completely contrary to human nature. SO, what I do mind: 1. A five minute dialogue exchange might convince someone, but not very damned many someones. People who have been steeped in religious belief do not hear one opposing view and simply throw in the towel. I just finished my second run, and essentially each NPC in my party completely caved on the idea immediately. There was no pushback at all. 2. There is a far far greater dearth of evidence of divinity in the real world and you still have chuckle heads like me who believe. I'm not arguing to you that God exists. This is an observation that the scenario in which the Engwithans couldn't find the gods and therefore all people would believe they never existed or had departed is not compelling. Even in a world with no soul magic, that argument has failed spectacularly. 3. The utterly simplistic way the argument unfolded. I understand it was the big reveal as folks are calling it. Cool. The only thing is, the idea isn't bad in and of itself. It just needed time to unfold. Making it a big reveal and then having every religious person in my party throw in the towel doesn't just defy credulity, it's laughable. The upshot is that, as a religious person, I don't mind the fact that the game uses an extremely reductionist metric for religion or that the designer's prejudice is clearly against faith altogether. That's fine. I admire an ancient group of people who believed that man is the measure of all things and, while I think humanity is a pretty meager yardstick, I can respect the view for what it is. All I want is that the idea be presented in a way where, when all of my companions and I turn our backs on faiths we've had our whole lives, it doesn't seem like it came as the result of a five minute infomercial. 3 bother? Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now