I've just recovered the Shipment for the Gilded Vale smith, in the fight with the bandits Durance (3rd level) was going down, I had the choice between 11.2 endurance back from Second Wind or trying to get another spell/attack off.
I chose to attack as 11.2 endurance was only going to prolong the inevitable whilst if he got a spell/attack off it might finish things immediately.
I understand the concept of Second Wind but it just seems like a-n-other per encounter ability that adds to the micro of combat in PoE. It might make more sense at higher levels but for starting characters I feel it's just an annoyance (sorry devs.).
Other options:
Just give characters some more endurance based on their survival rating.
Make Second Wind function like Second Chance but with a delay (a few seconds?) and a limited amount of endurance (11.2 in this case?).
EDIT: If it functioned like Second Chance then the delay could be supplemented by a Stunned condition for an equal (?) time or a crippled condition (EG bruised ribs).
Question
HawkSoft
I've just recovered the Shipment for the Gilded Vale smith, in the fight with the bandits Durance (3rd level) was going down, I had the choice between 11.2 endurance back from Second Wind or trying to get another spell/attack off.
I chose to attack as 11.2 endurance was only going to prolong the inevitable whilst if he got a spell/attack off it might finish things immediately.
I understand the concept of Second Wind but it just seems like a-n-other per encounter ability that adds to the micro of combat in PoE. It might make more sense at higher levels but for starting characters I feel it's just an annoyance (sorry devs.).
Other options:
EDIT: If it functioned like Second Chance then the delay could be supplemented by a Stunned condition for an equal (?) time or a crippled condition (EG bruised ribs).
Edited by HawkSoft5 answers to this question
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