Doppelschwert Posted January 19, 2016 Share Posted January 19, 2016 (edited) Seeing all the fancy builds around the forums and the internet in general, I can not help but wonder why they are often build around items. I mean, of course I understand that it's easier to make a powerful build this way, but I wonder if the game was designed with this philosophy in mind. As for myself, what I usually do is disregard the effect of unique items completely when building a character by trying to make their weapon, feat and attribute selection fit a concept I have in mind while trying to optimize combat performance within these boundaries. If corresponding items improve this concept, nice, but if not, I don't care that much. On the other hand, as I said before, most powerful builds revolve around the effects of unique items, at least that's my impression (and noting that this becomes less true when going from martial classes to caster classes). I guess in the end, it's a matter of taste, but what I'm really wondering is how much the gear centric builds break down once you remove their gear, e.g. how big the gap between those two approaches becomes in terms of combat prowess once you remove all unique weapons, armors and shields from the available gear. Even then one can further distinguish between additionally restricting accessoires with unique effects (everything not available with crafting) or not. However, crafting is allowed, so it boils down to generic buffs and inherent weapon effects (which are more emphasized by this approach, imho). In fact, right now I'm thinking about playing the white march part 2 with a party of martial artists that forsake weapons and armors, and therefore don't use any unique armor / weapons, but I'm not sure if it will be much fun when you almost completely remove the incentive of loot. What do you guys think about this? Is loot necessary for powerbuilds (at least for the martial classes)? How much do you lose if you forsake unique gear (no more tidefall, no more fancy shields and armor)? Edited January 19, 2016 by Doppelschwert Link to comment Share on other sites More sharing options...
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