1) While using the new Sanguine Plate (Frenzy spell holding), the AI cannot tell that the SP's Frenzy has procced and is up. It automatically casts Barbarian Frenzy anyway. Presumably the reverse can also happen, namely that crits expend (and waste) SP's Frenzy charges (supposed to be 2 per encounter, but see below) while Barbarian Frenzy is still up.
2) SG's Frenzy charges don't seem to be functioning correctly. Shod-in-Faith's Consecrated Ground charges seem to work fine (2 per encounter) but SP's Frenzy only seems to proc once per encounter. Whether this is because it erroneously contains one charge, or whether it's proccing the second charge while the first is still up, is a mystery. Tested this by letting the procced Frenzy run out, then getting crit again - no effect. UPDATE: Tested this again and watched the Frenzy timer carefully - it seems like the SP Frenzy is proccing again despite the initial SP Frenzy still being up, therefore wasting potential Frenzy duration. Essentially if you get crit again before the first timer runs out, the second proc begins regardless. This is bad design. No idea if Shod-in-Faith suffers from the same problem, it didn't seem to, but haven't tested it thoroughly.
3) SP's Frenzy duration appears to be extended to around 20 seconds, presumably by my character's high int (+70% or so duration), yet this is not reflected in the tooltip or explained anywhere. This is bad design.
I would add that I think it's absolutely ****ty design that SG's Frenzy does not benefit from Greater Frenzy, but I imagine I'm wasting my breath there.
Question
Yosharian
Noticed some behaviours:
1) While using the new Sanguine Plate (Frenzy spell holding), the AI cannot tell that the SP's Frenzy has procced and is up. It automatically casts Barbarian Frenzy anyway. Presumably the reverse can also happen, namely that crits expend (and waste) SP's Frenzy charges (supposed to be 2 per encounter, but see below) while Barbarian Frenzy is still up.
2) SG's Frenzy charges don't seem to be functioning correctly. Shod-in-Faith's Consecrated Ground charges seem to work fine (2 per encounter) but SP's Frenzy only seems to proc once per encounter. Whether this is because it erroneously contains one charge, or whether it's proccing the second charge while the first is still up, is a mystery. Tested this by letting the procced Frenzy run out, then getting crit again - no effect. UPDATE: Tested this again and watched the Frenzy timer carefully - it seems like the SP Frenzy is proccing again despite the initial SP Frenzy still being up, therefore wasting potential Frenzy duration. Essentially if you get crit again before the first timer runs out, the second proc begins regardless. This is bad design. No idea if Shod-in-Faith suffers from the same problem, it didn't seem to, but haven't tested it thoroughly.
3) SP's Frenzy duration appears to be extended to around 20 seconds, presumably by my character's high int (+70% or so duration), yet this is not reflected in the tooltip or explained anywhere. This is bad design.
I would add that I think it's absolutely ****ty design that SG's Frenzy does not benefit from Greater Frenzy, but I imagine I'm wasting my breath there.
Edited by YosharianYosharian's Deadfire Builds
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