ArnoldRimmer Posted December 3, 2015 Posted December 3, 2015 (edited) Often unless I direct every single creature combat turns into something akin to the benny hill show with NPCs/PCs running aroung in circles around each other. Sometimes they change direction or others join in... sometimes enemeies start running in circles following my characters.It looks so stupid seeing paladins in armour carrying 2 handed swords running around an enemy tyring to find somewhere to stand next to him... the swords have extra reach, if I direct them I can get them to attack over thr heads of others without all the running around. It gets even worse when they all decide to change direction in the middle of their circle running. Edited December 3, 2015 by ArnoldRimmer 1 Needful Things mod at Steam | Nexus
PrimeJunta Posted December 4, 2015 Posted December 4, 2015 Yeah I'm kinda amazed they still don't have pathfinding under control. How hard can it be? I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
JerekKruger Posted December 4, 2015 Posted December 4, 2015 I thought this was going to be something different. In my latest playthrough I beat the Adra dragon in a Benny Hill esque style when all my party apart from Sagani were knocked out and I discovered that Sagani could run circles around the dragon and occasionally fire a single arrow that would usually graze the dragon for between 3 and 5 damage. After about ten minutes of this the dragon finally died.
ArnoldRimmer Posted December 4, 2015 Author Posted December 4, 2015 (edited) good tip! Glad I'm not the only one who does that... get 1 char to run away and give the others time to recover! Edited December 4, 2015 by ArnoldRimmer Needful Things mod at Steam | Nexus
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