During combat when player characters play a sound from its voice-set files - like battle cry, spell incantations, status notifications or any other voice effort and then take any other action, take or deal damage, the previous sound playback is cut off instantly and is being replaced by next sound.
- When player character "A" cast a spell and play incantation sound and then player character "B" take damage in same time, then the incantation sound from character "A" is cut off instantly.
- When player character is poisoned and play notification sound "I am poisoned ... babble " the poison deal damage at the same time which in turn cause character to play damage received effort sound file and cut of previous sound.
In slow mode the sound plays for a little bit longer before it is cut off.
- When player character cast a few spells in a row - only first one can be heard.
Game version 2.03 + DLC 1 - Galaxy GOG auto installer.
I'm not sure but if I recall correctly this bug was introduced in patch 1.03 - the one with new voice sets added and audio loop fix.
There was similar bug in Neverwinter Nights 2 which has never been fixed.
Pleas fix this bug.
Thank you very much.