October 10, 201510 yr I want to know if this happens with any of the companions. Do any have more to speak about later on even after their quests have been finished? Are there specific triggers or is it time based?
October 10, 201510 yr Specific triggers along the way BUT they must be with you at the right time and right place.
October 10, 201510 yr In answer to your question in the thread title, all companion quests can be completed before jumping the pit and none continues after defeating the main antagonist. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
October 10, 201510 yr Author When they grey out in Journal are they done or are there hidden extras? Like Eder or Aloth??
October 10, 201510 yr Most, if not all of them, have dialog regarding events that occur towards the end of the game. What you say in those conversations actually determines the endings for some of them. My Custom Portraits
October 10, 201510 yr Aloth definitely has more dialogues after his quest is complete and pretty sure they tie into his ending.
October 11, 201510 yr Author Is there any list to these triggers at end game or near it? Can I console force them to occur? trying to micro manage my party is getting so aggravating in order to get as much of the story elements as possible. Edited October 11, 201510 yr by sapientNode
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