Heijoushin Posted September 12, 2015 Share Posted September 12, 2015 Priest spell 2 - repulsing seal. Since its like a trap, I used to think you had to cast it before a battle, but you can cast it directly on someone too... Anyway, it seems to work very often on Adra and Alpine Dragon, more than high level spells like Gaze of the Adragan. And it knocks them prone for a while. I just think its amusing that a level 2 serves me better than the high level stuff sometimes. Link to comment Share on other sites More sharing options...
AndreaColombo Posted September 12, 2015 Share Posted September 12, 2015 Does your Priest have high mechanics? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
Vorad Posted September 12, 2015 Share Posted September 12, 2015 Slicken is nice as well. Link to comment Share on other sites More sharing options...
Judicator Posted September 12, 2015 Share Posted September 12, 2015 Slicken is level 1, and it used to be way more OP since it lingered for some time. Link to comment Share on other sites More sharing options...
Infinitron Posted September 12, 2015 Share Posted September 12, 2015 (edited) Repulsing Seal is quite OP. In a dragon fight, its main advantage is that you can cast it while the dragon is still prone from your previous casting and it won't go off until it tries to get up. You can chain together a bunch of prones and the dragon will never have a chance to get back up before you've killed it. Edited September 12, 2015 by Infinitron 1 Link to comment Share on other sites More sharing options...
dukefx Posted September 12, 2015 Share Posted September 12, 2015 If you manage to at least graze with the seal. Link to comment Share on other sites More sharing options...
Heijoushin Posted September 12, 2015 Author Share Posted September 12, 2015 Does your Priest have high mechanics? Nope, my priest aint my mechanics person so I think its unrelated. Link to comment Share on other sites More sharing options...
globalCooldown Posted September 13, 2015 Share Posted September 13, 2015 Does your Priest have high mechanics? Nope, my priest aint my mechanics person so I think its unrelated. I think people ask about your priest's Mechanics skill because Repulsing Seal counts as a trap (or used to? idk i don't keep up with patches). Traps do better damage and effects when placed by a character with high Mechanics. Therefore, a priest with high Mechanics would have an amazingly powerful Repulsing Seal. I stream every Friday at 9pm EST: http://www.twitch.tv/ladaarehn Currently streaming: KOTOR 2. Pillars of Eternity homebrew tabletop thread: https://forums.obsidian.net/topic/84662-pillars-of-eternity-homebrew-wip/ Link to comment Share on other sites More sharing options...
Heijoushin Posted September 13, 2015 Author Share Posted September 13, 2015 Does your Priest have high mechanics? Nope, my priest aint my mechanics person so I think its unrelated. I think people ask about your priest's Mechanics skill because Repulsing Seal counts as a trap (or used to? idk i don't keep up with patches). Traps do better damage and effects when placed by a character with high Mechanics. Therefore, a priest with high Mechanics would have an amazingly powerful Repulsing Seal. Not sure, but I think that changed at some point. Initially those spells counted as traps, but not anymore. Link to comment Share on other sites More sharing options...
Nobear Posted September 13, 2015 Share Posted September 13, 2015 I think people ask about your priest's Mechanics skill because Repulsing Seal counts as a trap (or used to? idk i don't keep up with patches). Traps do better damage and effects when placed by a character with high Mechanics. Therefore, a priest with high Mechanics would have an amazingly powerful Repulsing Seal. Mechanics has two effects on traps: it determines which traps you can disarm, and it improves accuracy with the ones you set. There is no direct damage/effect scaling, but the +accuracy indirectly increases the average effects simply by shifting the miss/graze/hit/crit table. Not sure, but I think that changed at some point. Initially those spells counted as traps, but not anymore. I've been reading for a long time (since way before 2.0) that seals were changed from traps to hazards in some patch, and haven't been affected by Mechanics since. To be fair, I can't be 100% sure this is true, I just know I've read it a whole lot, so for all I know I could just be spreading very popular misinformation . Link to comment Share on other sites More sharing options...
Tennisgolfboll Posted September 14, 2015 Share Posted September 14, 2015 (edited) It has short range but it is good against the dragons. And its level 2! Even a graze really hurts their danger potential to harmless. Chaining it can work because of it. Edited September 14, 2015 by Tennisgolfboll Link to comment Share on other sites More sharing options...
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