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Has anyone tried a barbarian 2h crit/control build in 2.0? I'm thinking using The Hours of St. Rumbalt / Tall Grass, maxing Perception and Dex, maybe 15 INT and the rest split. Main abilities being Brute Force and Threatening Presence. You'd ideally use hearth orlan, but my character is fire godlike so ¯\_(ツ)_/¯

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That will work. Even on PotD in 1.06 with Tall Grass my barbarian knocks enemies prone all the time. But don't waste two talent points on Brute Force + Threatening Presence as long as you have another party member that can apply the weakened affliction in an aoe (e.g. a priest with Painful Interdiction). Most foes have way higher fortitude than deflection and minus 20 will not be enough - let alone the fact that Threatening Presence can miss. If you stack weakened and sickened it's working like a charm though - especially on large mobs of relatively weak enemies.

Deadfire Community Patch: Nexus Mods

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Thanks guys, will give it a go, maybe with  mig 16, con 7, dex 14, per 18, int 16, res 7. Have Pallegina specced for crits, so should help.

Interesting point on Brute Force + Threatening Presence. I had kind of thought (mainly from bestiary entries in game) that mobs with high Fortitude tended to be meatshields while those with higher Deflection were the ones capable of doing serious damage if not put down quickly (looking at you, Shades). Am I totally off base with this? I haven't been stacking weakened + sickened since I'm not using a party member that can apply it, though Aloth will be able to next level I think.

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Yeah... then don't buy these talents. It's a lot of fiddling to make them work effectively and even then it's not superpowerful. You can achieve the same thing with spells that lower deflection and don't have to spend two talents.

Deadfire Community Patch: Nexus Mods

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