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Posted

So why do you persist to put it in the patch notes as if it had really been fixed? 

How many times should I start over this game? Maybe with the patch 1.9999999 things will be right?

I don't care what people could think of this my "obsession" about the auras bug, for me is not a minutia. It is simply shameful that up to now the product looks like a beta version.

  • 0
Posted (edited)

Anelor—simply turn off the auras before saving the game, and back on when you load it. It will prevent them from growing in size. Bit of manual work, but it's a functional workaround until a patch fixes the issue.

Edited by AndreaColombo
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  • 0
Posted

But...I like the infinite aura range

There is Easy mode when you do not even need that ))) I'm playing on Path on Damned + Ironman and ITS VERY IMPORTANT that game mechanics work as correct as possible. I think this game has bestest mechanic ever seen with lot of potential. Ok, since game is not totally patched its early for Ironman (((

  • 0
Posted

 

But...I like the infinite aura range

There is Easy mode when you do not even need that ))) I'm playing on Path on Damned + Ironman and ITS VERY IMPORTANT that game mechanics work as correct as possible. I think this game has bestest mechanic ever seen with lot of potential. Ok, since game is not totally patched its early for Ironman (((

 

After learning the mechanics to a degree I found Normal to be extremely easy, so I started a new game on Hard. It is more challenging now but even still at level 8 and just finished the Temple of Skaen I have had characters get knocked out maybe four times and never killed or maimed. I think I'll complete the game still at Hard and then once both White March expansions are out and patched fully I will do one last play through on PoTD.

 

That being said I kind of liked the infinite aura bug and had the excuse that there was nothing I could do about it. Now that I know it can be fixed through saving with it off I have either fix it or know I'm cheating. Sigh.

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