creocoder Posted June 5, 2015 Share Posted June 5, 2015 It affect companions always regardless of range. It even works if you companion 2 screens from Paladin. Link to comment Share on other sites More sharing options...
0 Derek M Posted June 5, 2015 Share Posted June 5, 2015 Hi there, We are aware of the issue where over time the size of Paladin auras will grow exponentially as it has been reported before.Thanks for your feedback. - Refer to this thread if you are having trouble finding any information I requested http://forums.obsidi...eport-an-issue/ Link to comment Share on other sites More sharing options...
0 Anelor Posted June 5, 2015 Share Posted June 5, 2015 So why do you persist to put it in the patch notes as if it had really been fixed? How many times should I start over this game? Maybe with the patch 1.9999999 things will be right? I don't care what people could think of this my "obsession" about the auras bug, for me is not a minutia. It is simply shameful that up to now the product looks like a beta version. Link to comment Share on other sites More sharing options...
0 AndreaColombo Posted June 6, 2015 Share Posted June 6, 2015 (edited) Anelor—simply turn off the auras before saving the game, and back on when you load it. It will prevent them from growing in size. Bit of manual work, but it's a functional workaround until a patch fixes the issue. Edited June 6, 2015 by AndreaColombo 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
0 Anelor Posted June 6, 2015 Share Posted June 6, 2015 Thanks for the advice Link to comment Share on other sites More sharing options...
0 Evange Posted June 7, 2015 Share Posted June 7, 2015 But...I like the infinite aura range Link to comment Share on other sites More sharing options...
0 creocoder Posted June 7, 2015 Author Share Posted June 7, 2015 But...I like the infinite aura range There is Easy mode when you do not even need that ))) I'm playing on Path on Damned + Ironman and ITS VERY IMPORTANT that game mechanics work as correct as possible. I think this game has bestest mechanic ever seen with lot of potential. Ok, since game is not totally patched its early for Ironman ((( Link to comment Share on other sites More sharing options...
0 Mygaffer Posted September 13, 2015 Share Posted September 13, 2015 But...I like the infinite aura range There is Easy mode when you do not even need that ))) I'm playing on Path on Damned + Ironman and ITS VERY IMPORTANT that game mechanics work as correct as possible. I think this game has bestest mechanic ever seen with lot of potential. Ok, since game is not totally patched its early for Ironman ((( After learning the mechanics to a degree I found Normal to be extremely easy, so I started a new game on Hard. It is more challenging now but even still at level 8 and just finished the Temple of Skaen I have had characters get knocked out maybe four times and never killed or maimed. I think I'll complete the game still at Hard and then once both White March expansions are out and patched fully I will do one last play through on PoTD. That being said I kind of liked the infinite aura bug and had the excuse that there was nothing I could do about it. Now that I know it can be fixed through saving with it off I have either fix it or know I'm cheating. Sigh. Link to comment Share on other sites More sharing options...
0 Torm51 Posted September 13, 2015 Share Posted September 13, 2015 Whats the point of this necro this was fixed in 2.0 1 Have gun will travel. Link to comment Share on other sites More sharing options...
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creocoder
It affect companions always regardless of range. It even works if you companion 2 screens from Paladin.
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