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2h rogue is not strictly optimal as a dps char, especially not using Pikes, you have the same micro requirements as a dw rogue, but due to dw's higher damage at 0 dr, as damage modifiers increase, dw will outpace 2h in terms of damage, especially as the 15% damage gain from 2h style is additive with the extremely long list of damage modifiers a rogue gets. it's probably somewhere around 10% less dps compared to a dw rogue, but if you're not looking for strict optimization that's probably okay.

 

I suspect however, that in conjunction with a particular greatsword, 2h rogue could function as a reasonably effective offtank, which may be the best way to play it.

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there is no reason to go 2h unless you going to use extended reach weapons.

 

A tall grass rogue is extremly powerful and can survive well in potd.

 

I also think that extended reach weapons would be preferable to other 2H melee weapons, simply because you can use them while standing behind one of your party's front liners.

 

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This is only in average difficulty, not PoTD, so maybe some will say that it won't work.  I can't really argue against that, since I haven't tried PoTD, but I figured I'd share my experience anyway, for what it's worth.

 

 

2_H_Rogue.jpg

 

 

The screenshot displays stats with gear but otherwise unbuffed.  Base stats are: 20/4/15/18/3/18  I went with Rauatai background for flavor, but that point could have been shifted elsewhere with a different choice.

 

Talents: WF: Soldier, Deflecting Assault, Vicious Fighting, Two-Handed Style

 

Abilities: Blinding Strike, Reckless Assault, Dirty Fighting, Deep Wounds, Adept Evasion (Having such a low Int and a low attack speed limits the usefulness of many of the better Rogue Abilities, which is why I made some odd choices here.)

 

I'm using a 2H Sword, rather than an Estoc, because he hits hard enough that I don't need the penetration to overcome armor and because I like the selection of 2H Swords available better.  If you prefer Estoc then I'm sure you could make that work as well.

 

Party is Eder (tank), PC (dps), Durance (heal), Kana (buff + dps), Hiravias (dps + flex), Aloth (dps).  I haven't needed a reach weapon, and indeed trying to use one would be awkward since I only have Eder to hide behind.  Instead I send in Eder first to attract the attention of most enemies and then the PC is right behind to pick up the overflow.  The PC has decent defenses (and is in enchanted full plate) and so can survive most enemies by virtue of killing them quickly (his attacks are slow but most enemies can't survive many of them).  Some battles he will drop, but not too many, and usually not until he has done more than his share of damage.

 

I haven't finished the game with him, and I haven't tried dual-wield rogue to compare, but as of L9 he is working out very well.

Edited by Emptiness
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