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Hi,

 

no matter how I try, I can't reproduce the calculation of damage for spell 'Flames of Devotion'. According to description it should add aditional damage with 50% value of damage done but... Just see the screen:

 

post-152587-0-63594600-1429390622_thumb.jpg

 

2.6 damage * 0,5 is not 3.1 in my math :). Even I ignore DR in my calculation and instead I get 50% from damage before reduction(13*0.5) it still doesnt match description.

 

Is this a bug or i miss something?

 

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I honestly don't know. It might be a possibility that the fire damage calculated from the base 13 goes through the target's Fire DR, but it's hidden?

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there you go

 

13*0.5-13.5*0.25 = 3.125 rounded to 3.1  (assuming your target doesn't have different DR vs fire, numbers show it doesn't)

 

Flames of devotion will go against 25% of target's  Fire DR ..

If the weapon used has burning lash it stacks 75% fire damage vs target 50% fire DR. . And if you add intense flames to the mix  +100% fire damage  - 75% target fire DR .. Think I've posted some examples as such in the Paladins Really that bad thread

 

https://forums.obsidian.net/topic/77415-are-paladins-really-that-bad/page-10?do=findComment&comment=1662109

Edited by peddroelm
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there you go

 

13*0.5-13.5*0.25 = 3.125 rounded to 3.1  (assuming your target doesn't have different DR vs fire, numbers show it doesn't)

 

Flames of devotion will go against 25% of target's  Fire DR ..

If the weapon used has burning lash it stacks 75% fire damage vs target 50% fire DR. . And if you add intense flames to the mix  +100% fire damage  - 75% target fire DR .. Think I've posted some examples as such in the Paladins Really that bad thread

 

https://forums.obsidian.net/topic/77415-are-paladins-really-that-bad/page-10?do=findComment&comment=1662109

 

That makes FOD really bad on Blunderbusses.

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there you go

 

13*0.5-13.5*0.25 = 3.125 rounded to 3.1  (assuming your target doesn't have different DR vs fire, numbers show it doesn't)

 

Flames of devotion will go against 25% of target's  Fire DR ..

If the weapon used has burning lash it stacks 75% fire damage vs target 50% fire DR. . And if you add intense flames to the mix  +100% fire damage  - 75% target fire DR .. Think I've posted some examples as such in the Paladins Really that bad thread

 

https://forums.obsidian.net/topic/77415-are-paladins-really-that-bad/page-10?do=findComment&comment=1662109

 

That makes FOD really bad on Blunderbusses.

 

It generally isn't the best paladin skill...

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It generally isn't the best paladin skill...

 

 

Their only multiplicative damage skill (that I'm aware off) ? It synergies with their need to use slow/hard hitting weapons for kill steal activated effects ..  

Edited by peddroelm

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there you go

 

13*0.5-13.5*0.25 = 3.125 rounded to 3.1  (assuming your target doesn't have different DR vs fire, numbers show it doesn't)

 

Flames of devotion will go against 25% of target's  Fire DR ..

If the weapon used has burning lash it stacks 75% fire damage vs target 50% fire DR. . And if you add intense flames to the mix  +100% fire damage  - 75% target fire DR .. Think I've posted some examples as such in the Paladins Really that bad thread

 

https://forums.obsidian.net/topic/77415-are-paladins-really-that-bad/page-10?do=findComment&comment=1662109

 

That makes FOD really bad on Blunderbusses.

 

 

I would say that way they do the mathematics makes flame of devotion better with blunderbusses, because as far as I know their mathematics with DR by pass goes

 

(Original DR - DR bypass) * 0.25 for lash damage. 

 

For example in case DR 13.5  and DR bypass 4 (which is bypass that blunderbusses have at default)

DR would be (13.5-4)*0.25 =  2.375

Damage range would be 6*0.5 - 9*0.5 = 3-4.5

So final damage would be (3-2.375) - (4.5-2.375) = 0.625-2.125 (rounded in some way probably 0.6-2.1)

 

If it was calculated like any other damage

DR would be 13.5-4 = 9.5

Damage range would be 6*0.5 - 9*0.5 = 3-4.5

So final damage would be (3-9.5) - (4.5-9.5) = 0 - 0 

with minimum damage 3*0,2 - 4.5*0.2 = 0.6-0.9 [minimum damage is not currently applied in lash damages as far as I know]

 

If it was calculated as damage multiplier which result is halved before damage reduction

DR would be 13.5-4 = 9.5

Damage range would be 6*1.5*0.5 - 9*1.5*0.5 = 4.5-6.75

So Final damage would be (4.5-9.5) - (6.75-9.5)* = 0 - 0

with minimum damage 4.5*0.2 = 0.9 - 1.35. [minimum damage is not currently applied in lash damages as far as I know]

 

Although If it was calculated as damage multiplier and result is halved after all the reductions it would offer better results, but only if min damage was applied, which is not currently case with lash damage.

DR would be 13.5-4 = 9.5

Damage range would be 6*1.5 - 9*1.5 = 9-13.5 

So Final damage would be (9-9.5)*0.5 - (13.5-9.5)*0.5  = 0 - 2.25

with minimum damage 9*0.5*0.2 = 0.9 - 2.25. [minimum damage is not currently applied in lash damages as far as I know]

 

Normal damage to blunderbusses in this scenario is following

DR would be 13.5-4 = 9.5

Damage range would be 6-9

So Final damage would be (6-9.5) - (9-9.5) = 0 -0

with minimum damage 6*0.2 - 9*0.2 = 1.2-1.8

 

So if devotion would add just half of done damage then it would be (1.2+0.6) - (1.8+0.9) = 1.8 - 2.7

And I devotion would add half damage before DR it would be in other words it was 1.5x damage multiplier (9-9.5) - (13.5-9.5)= 0 [1.8 with min] - 4 

 

Now total damage that blunderbusses do with flames of devotion in this scenario is (1.2+0.625) - (1.8+2.125)  = 1.825 - 3,925  [which is quite close to case where flames of devotion is just 1.5x damage multiplier]

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there you go

 

13*0.5-13.5*0.25 = 3.125 rounded to 3.1  (assuming your target doesn't have different DR vs fire, numbers show it doesn't)

 

Flames of devotion will go against 25% of target's  Fire DR ..

If the weapon used has burning lash it stacks 75% fire damage vs target 50% fire DR. . And if you add intense flames to the mix  +100% fire damage  - 75% target fire DR .. Think I've posted some examples as such in the Paladins Really that bad thread

 

https://forums.obsidian.net/topic/77415-are-paladins-really-that-bad/page-10?do=findComment&comment=1662109

 

That makes FOD really bad on Blunderbusses.

 

It generally isn't the best paladin skill...

 

 

Generally? Uhh.. It's.. generally the best they get, in the reliable damage-boosting department. Your choice is either that or Lay on Hands.

 

Flames of Devotion just shouldn't be a Lash, or Lash functionality should be reworked somehow. It's so much better for slow high-damage weapons than it is for fast low-damage weapons.


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Weapon DR bypass does not apply to lash damage ...   Weird for Marked Prey and Torments Reach with maces - same damage type for weapon and lash damage, less weird with elemental lashes like Flames of devotion, burning,etc as the damage type of weapon and lash are different ..

 

You generally get a 25% fire DR discount for FoD  ( FoD 50% vs 25% fire DR , FoD + Burning 75% vs 50% fire DR, FoD + IF + burning 100% vs 75% fire DR) .. 

 

The blunderbuss lash effects vs DR math is pretty simple - lose 6 times more damage vs DR than single shot weapons .. With no DR bypass effect from weapon for lash damage ..  (Think ME3 scimtar/hitscan shotguns vs gold DR for those familiar with the franchise and mechanics)


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Flames of Devotion just shouldn't be a Lash, or Lash functionality should be reworked somehow.

 

Or both.

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If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

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there you go

 

13*0.5-13.5*0.25 = 3.125 rounded to 3.1  (assuming your target doesn't have different DR vs fire, numbers show it doesn't)

 

Flames of devotion will go against 25% of target's  Fire DR ..

If the weapon used has burning lash it stacks 75% fire damage vs target 50% fire DR. . And if you add intense flames to the mix  +100% fire damage  - 75% target fire DR .. Think I've posted some examples as such in the Paladins Really that bad thread

 

https://forums.obsidian.net/topic/77415-are-paladins-really-that-bad/page-10?do=findComment&comment=1662109

 

 

That makes FOD really bad on Blunderbusses.

It generally isn't the best paladin skill...

 

Generally? Uhh.. It's.. generally the best they get, in the reliable damage-boosting department. Your choice is either that or Lay on Hands.

Flames of Devotion just shouldn't be a Lash, or Lash functionality should be reworked somehow. It's so much better for slow high-damage weapons than it is for fast low-damage weapons.

If you feel the paladin is a damaging character, sure... Me I see him more as a support tank and leave the damage to the big boys, cipher, rogue, barb, heck even ranger...

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If you feel the paladin is a damaging character, sure... Me I see him more as a support tank and leave the damage to the big boys, cipher, rogue, barb, heck even ranger...

 

 

his best support comes from on_kill effects (ex party heal) .. I think you need be set your paladin to be as damaging as can be to make best use of his abilities ..(+ paladin needs to be protagonist for extra bonuses so why not allow him to kick some ass ?) ..

Edited by peddroelm

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there you go

 

13*0.5-13.5*0.25 = 3.125 rounded to 3.1  (assuming your target doesn't have different DR vs fire, numbers show it doesn't)

 

Flames of devotion will go against 25% of target's  Fire DR ..

If the weapon used has burning lash it stacks 75% fire damage vs target 50% fire DR. . And if you add intense flames to the mix  +100% fire damage  - 75% target fire DR .. Think I've posted some examples as such in the Paladins Really that bad thread

 

https://forums.obsidian.net/topic/77415-are-paladins-really-that-bad/page-10?do=findComment&comment=1662109

 

Thanks! That is it!

 

I was supsecting there is something like Elemental DR, but I was thinking it have a integer values instead of % of base DR value like you shown. This information has mislead me:

 

post-152587-0-39384900-1429448895_thumb.jpg

 

As it is shown Freeze DR is a unit and character that I've attacked has no explicit Fire DR(however fire dmg is reduced by 25% of base DR) or I can't find it?

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I tested Lead Spitter with burning lash, exceptional, and Slaying(kith)  enchantments:
Characters used in testing:
Paladin with flames of devotion and intense flames and no other abilities, talents or items that should play factor in this. Flames of Devotion description is +50% +25 burn damage
Fighter with weapon specialization ruffian and confident aim, no other abilities, items, or talents that should play factor on this.

 

First test target has Piercing and Burn DR 12 (11.8 for pierce and 12 for fire in combat log)

 

Lead Spitter damage with burning lash (roll was hit) - done by fighter
Original Damage: 18.2  
Damage after DR: 13.5
Burning lash damage: 4.3 (18.2*0,25 - 12/4 = 1.55, which don't match with this result | 18.2*0.25 - (12-7)/4 = 3.3, which don't match with this result | (18.2*1.25 - (12-7))/4 = 4.4375, which don't match with this result)

 

Lead splitter damage with burning lash and  flames of devotion + intense flames DR Bypass 7 (roll was hit) - done by paladin
Original damage: 12.9
Damage after DR: 8.1
Burning damage 11.9 (12.9*0.50 + 12.9*0.25 + 12.9 * 0.25 or shorter 12.9 - 12*0.75 = 3.9, which don't with this result | 12.9 - (12-7)*0.75 = 9.15, which don't fit with result | 12.9*2 - 12 = 13.8, which don't fit with the result)

 

Lead splitter damage with burning lash and DR Bypass 7 (roll was hit) - done by paladin
Original damage: 14.1
Damage after DR: 9.4
Burning damage: 2.7  (14.1*0,25 - 12*0.25 = 0.525, formula don't match with this result | 14.1* 0.25 - (12-7)/4 = 2.275, don't match with this result)

 

Second test target has DR 21 against pierce and DR 16 against burn

Hit roll graze

Graze was done with Lead Spitter (DR bypass 7) with burning lash and Flames of devotion + intense flames - done by paladin
Original Damage: 9.1
Damage after DR: 1.8 [Min]
Burn damage: 0.5 (9.1 - 16*0.75 = -2.9, formula don't match with the result)

 

Hit roll hit
Graze was done with Lead Spitter (DR bypass 7) with burning lash and Flames of devotion + intense flames - done by paladin
Original Damage: 10.7
Damage after DR: 2.1 [Min]
Burn damage: 1.4 (10.7 - 16*0.75 = -1.3 formula don't match with the result)

 

Hit roll hit
Graze was done with Lead Spitter (DR bypass 7) with burning lash and Flames of devotion + intense flames - done by paladin
Original Damage: 12.2
Damage after DR: 2.4 [Min]
Burn damage: 2.1 (12.2 - 16*0.75 = 0.2 formula don't match with the result)

 

Hit roll graze
Graze was done with Lead Spitter (DR bypass 7) with burning lash - done by paladin
Original Damage: 8.2
Damage after DR: 1.6 [Min]
No burning damage (8.2*0.25 - 16*0.25 = -1.95, formula matches with the result) 

 

Hit roll graze
Graze was done with Lead Spitter (DR bypass 7) with burning lash - done by paladin
Original Damage: 9.2
Damage after DR: 1.8 [Min]
No burning damage (9.2*0.25 - 16*0.25 = -1.7, formula matches with the result)

 

Hit roll hit
Graze was done with Lead Spitter (DR bypass 7) with burning lash - done by paladin
Original Damage: 13.4
Damage after DR: 2.7 [Min]
No burning damage (13.4*0.25 - 16*0.25 = -0.65, formula matches with the result)

 

Hit roll graze
Graze was done with Lead Spitter (DR bypass 7) with burning lash - done by fighter
Original damage: 12.5
Damage after DR: 2.5 [Min]
no burn damage (12.5*0.25 - 16*0.25 = -0.875, formula matches with the result)

 

Hit roll graze turned hit by confident aim
Graze was done with Lead Spitter (DR bypass 7) with burning lash - done by fighter
Original damage: 16.2
Damage after DR: 3.2 [Min]
Burn damage: 0.0 [combat log shows + 0.0 burn damage instead of not showing anything like in no burn damage hits] (16.2*0.25 - 16/4 = 0,05 formula should show 0.1, but maybe there is problem in rounding somewhere)

 

So it seem that according these in game results that formulas 0.25x original damage - 0.25 x target's fire DR and 1 x original damage - 0.75 x target's fire DR don't predict correctly results for lash damage that are done with using Lead Spitter, if I didn't blundered something in my calculations. 

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live from the game  Xbow vs Xaurip Champ 10 DR pierce 10 DR fire  (FoD + burning)

 

43.3 - DR 10.0 = 33.3 pierce + 27.5 fire = 61 "pierce"

43.3 * 0.75 - 10 * 0.5 = 27.475  fits

 

greatsword FoD + burning vs Wurm 10 DR slash/Pierce 15 DR fire

24.2 - DR 10.0 = 14.2 + 10.6 burn

24.2 * 0.75 - 15 * 0.5 = 10.65 plausible for round down

Edited by peddroelm

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I have no idea what's going on in the 1st test and I couldn't replicate results you got when I tested myself. I can explain the 2nd test's results that you put as not matching the formula though.

If you have multiple lash-type effects, they are calculated separately vs 0.25*DR (matching type so burn DR in this case) even if they are same type of dmg and you'd think they would match like Flames of Devotion with the extra talent.

Second test target has DR 21 against pierce and DR 16 against burn
Hit roll graze
Graze was done with Lead Spitter (DR bypass 7) with burning lash and Flames of devotion + intense flames - done by paladin
Original Damage: 9.1
Damage after DR: 1.8 [Min]
Burn damage: 0.5

+50% burn, base from FoD: 9.1*0,5-16*0,25 = 0.55

+25% burn, extra to FoD:   9.1*0,25-16*0,25 = -1.725 = 0

+25% burn, lash:   9.1*0,25-16*0,25 = -1.725 = 0

So total of 0.55 burn dmg,  seems like rounded down to 0.5 burn dmg

Hit roll hit
Graze was done with Lead Spitter (DR bypass 7) with burning lash and Flames of devotion + intense flames - done by paladin
Original Damage: 10.7
Damage after DR: 2.1 [Min]
Burn damage: 1.4

+50% burn, base from FoD: 10.7*0,5-16*0,25 = 1.35

+25% burn, extra to FoD:   10.7*0,25-16*0,25 = -1.325 = 0

+25% burn, lash:   9.1*0,25-16*0,25 = -1.725 = 0

So total of 1.35 burn dmg and seems to be rounded up to 1.4 burn dmg

Hit roll hit
Graze was done with Lead Spitter (DR bypass 7) with burning lash and Flames of devotion + intense flames - done by paladin
Original Damage: 12.2
Damage after DR: 2.4 [Min]
Burn damage: 2.1

+50% burn, base from FoD: 12.2*0,5-16*0,25 = 2.1

+25% burn, extra to FoD:   12.2*0,25-16*0,25 = -1.325 = 0

+25% burn, lash:   12.2*0,25-16*0,25 = -1.725 = 0

So total of 2.1 burn dmg

Edited by temek
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Target 1 Slash DR 7 Fire DR 12

 

Hit rol hit : Hatchet with DR bypass 3 and burning lash

Total Final Damage: 19(18.8 ) Slash

Original Damage: 18.4

Damage after DR: 14.4

Burn damage: 4.4

 

Formula's prediction for burn damage before DR: 0.25 x 18.4 = 4.6

Formula's prediction for DR against burn damage: 0.25 x 12 = 3

Formula's prediction for realized burn damage: 4.6 - 3 = 1.6

Formula's prediction don't match with reality

 

Hit roll Hit: Hatchet with DR bypass 3 and burning lash + flames of devotion + intense flames
Total Final Damage: 35(34.6) Slash
Original Damage: 18.3
Damage after DR: 14.3
Burn damage: 20.3

 

Formula's prediction for burn damage before DR: 18.3 x (0.5 + 0.25 + 0.25) = 18.3
Formula's prediction for DR against burn damage: 0.75 x 12 = 9
Formula's prediction for realized burn damage: 9.3
Formula's prediction don't match with reality.

 

Target 2 with Slash DR 10 Fire DR 8

 

Hit roll graze: Hatchet with DR bypass 3 and burning lash

Total Final Damage: 3 (3.1) Slash

Original Damage: 9.6

Damage after DR: 2.6

Burn damage: 0.5

 

Formula's prediction for burn damage before DR: 0.25 x 9.6 = 2.4

Formula's prediction for DR against burn damage: 0.25 x 8 = 2

Formula's prediction for realized burn damage: 0.4

Formula's prediction don't match with reality, but result is close

 

Hit roll Hit: Hatchet with DR bypass 3 and burning lash + flames of devotion + intense flames
Total Final Damage: 24(23.6) Slash
Original Damage: 18.1
Damage after DR: 11.1
Burn damage: 12.5

 

Formula's prediction for burn damage before DR: 18.1 x (0.5 + 0.25 + 0.25) = 18.1
Formula's prediction for DR against burn damage: 0.75 x 8 = 6
Formula's prediction for realized burn damage: 12.1
Formula's prediction don't match with reality, but result is close

 

Target 3 has Slash DR 10 and Fire DR 7

 

Hit roll Hit: Hatchet with DR bypass 3 and burning lash

Total Final Damage: 14 (13.6) Slash

Original Damage: 17.9

Damage after DR: 10.9

Burn damage: 2.7

 

Formula's prediction for burn damage before DR: 0.25 x 17.9 = 4.475
Formula's prediction for DR against burn damage: 0.25 x 7 = 1.75
Formula's prediction for realized burn damage: 2.725
Formula's prediction matches with reality in precision used by combat log.

 

Hit roll Hit: Hatchet with DR bypass 3 and burning lash + flames of devotion + intense flames

Total Final Damage: 31 (31.3) Slash
Original Damage: 21.8
Damage after DR: 14.8
Burn damage: 16.5

 

Formula's prediction for burn damage before DR: 21.8 x (0.5 + 0.25 + 0.25) = 21.8
Formula's prediction for DR against burn damage: 0.75 x 7 = 5.25
Formula's prediction for realized burn damage: 16.55
Formula's prediction matches with reality in precision used by combat log.

 

Target 4 has 14 Slash and Fire DR

 

Hit roll hit: Hatchet with DR bypass 3 and burning lash

 

Total Final Damage: 7 (6.6) Slash
Original Damage: 16.9
Damage after DR: 5.9
Burn damage: 0.7

 

Formula's prediction for burn damage before DR: 0.25 x 16.9 = 4.225
Formula's prediction for DR against burn damage: 0.25 x 14 = 3.5
Formula's prediction for realized burn damage: 0.725
Formula's prediction matches with reality in precision used by combat log.

 

Hit roll Hit: Hatchet with DR bypass 3 and burning lash + flames of devotion + intense flames
Total Final Damage: 21 (21.5) Slash
Original Damage: 21.5
Damage after DR: 10.5
Burn damage: 11.0

 

Formula's prediction for burn damage before DR: 21.5 x (0.5 + 0.25 + 0.25) = 21.5
Formula's prediction for DR against burn damage: 0.75 x 14 = 10.5
Formula's prediction for realized burn damage: 11.0
Formula's prediction matches with reality in precision used by combat log.

 

Target 5 has 0 Slash and 5 Fire DR

 

Hit roll hit: Hatchet with DR bypass 3 and burning lash

Total Final Damage: 17 (16.5) Slash
Original Damage: 12.7
Damage after DR: 12.7
Burn damage: 3.8

 

Formula's prediction for burn damage before DR: 0.25 x 12.7 = 3.175
Formula's prediction for DR against burn damage: 0.25 x 5 = 1.25
Formula's prediction for realized burn damage: 1.925
Formula's prediction don't match with reality.

 

Hit roll Hit: Hatchet with DR bypass 3 and burning lash + flames of devotion + intense flames
Total Final Damage: 43 (43.5) Slash
Original Damage: 18.2
Damage after DR: 18.2
Burn damage: 25.3

 

Formula's prediction for burn damage before DR: 18.2 x (0.5 + 0.25 + 0.25) = 18.2
Formula's prediction for DR against burn damage: 0.75 x 5 = 3.75
Formula's prediction for realized burn damage: 14.45
Formula's prediction don't match with reality.

 

Targets 1 and 5 whose results are those that don't match with formula's predictions in any way both have Scion of Flame talent, which seems to make character having it take quite lot more burn damage than what they should. And because target 1 was also in my Lead Spitter test, which probably explains unexplainable results in that test too. 

 

EDIT: So I would say that there is bug, but it is not in Flames of Devotion but in Scion of Flame talent

Edited by Elerond
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As far as I know, FOD with blunderbuss is really bad on High DR enemies, since the caculation of lash damage doesn't count with DR bypass, so the higher DR enemies have, the less lash damage you do, even if you have high DR bypass, so FOD is really really bad on fast light weapon and blunderbuss, and less worse on high damage per hit weapons.

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EDIT: So I would say that there is bug, but it is not in Flames of Devotion but in Scion of Flame talent

 

I've been noticing some similar inconsistencies with the damage calculation of FoD too, but my character did not have Scion of Flame. I don't have access to my game for another few days, so I can't post screenshots or logs unfortunately. 

 

Furthermore, I thought a developer commented that Scion of Flame wouldn't work with FoD or Weapons Enchants at all and are planning on patching it? So maybe the culprit is FoD itself after all?

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As has been said, FoD works like a Lash. Lashes do not work with elemental damage boosters. It's really stupid, yeah.


If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

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there you go

 

13*0.5-13.5*0.25 = 3.125 rounded to 3.1  (assuming your target doesn't have different DR vs fire, numbers show it doesn't)

 

Flames of devotion will go against 25% of target's  Fire DR ..

If the weapon used has burning lash it stacks 75% fire damage vs target 50% fire DR. . And if you add intense flames to the mix  +100% fire damage  - 75% target fire DR .. Think I've posted some examples as such in the Paladins Really that bad thread

 

https://forums.obsidian.net/topic/77415-are-paladins-really-that-bad/page-10?do=findComment&comment=1662109

 

Thanks! That is it!

 

I was supsecting there is something like Elemental DR, but I was thinking it have a integer values instead of % of base DR value like you shown. This information has mislead me:

 

freez_unit_damage.jpg

 

As it is shown Freeze DR is a unit and character that I've attacked has no explicit Fire DR(however fire dmg is reduced by 25% of base DR) or I can't find it?

 

 

Sorry ppl, my message just merged with the others because my posts need to be accepted before be shown, however they are shown with date that I were posting so nobody noticed my message. Can anybody try to answer question that i wrote in quoted post :)?

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As it is shown Freeze DR is a unit and character that I've attacked has no explicit Fire DR(however fire dmg is reduced by 25% of base DR) or I can't find it?

 

 

Sorry ppl, my message just merged with the others because my posts need to be accepted before be shown, however they are shown with date that I were posting so nobody noticed my message. Can anybody try to answer question that i wrote in quoted post :)?

 

If some specific DR isn't listed, it means it doesn't deviate from the base DR number shown. So in the picture you have base 7 DR which applies to every damage type except those listed below: 9 DR slashing, 5 DR piercing and 9 DR freeze.

Edited by temek

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As it is shown Freeze DR is a unit and character that I've attacked has no explicit Fire DR(however fire dmg is reduced by 25% of base DR) or I can't find it?

 

 

Sorry ppl, my message just merged with the others because my posts need to be accepted before be shown, however they are shown with date that I were posting so nobody noticed my message. Can anybody try to answer question that i wrote in quoted post :)?

 

If some specific DR isn't listed, it means it doesn't deviate from the base DR number shown. So in the picture you have base 7 DR which applies to every damage type except those listed below: 9 DR slashing, 5 DR piercing and 9 DR freeze.

 

 

Thanks!

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