Aron Times Posted April 8, 2015 Share Posted April 8, 2015 Let's start a PoE to D&D dictionary! A few notes... PoE feels like the D&D 4e game that Neverwinter Online should've been. The use of encounter/rest abilities is very similar to encounter powers and daily powers in D&D 4e, and everything being resolved by an attack roll vs. one of four defenses is exactly how it works in that edition. The idea of all classes being able to do cool things from level 1, and class balance in general are that edition's strong points. Still, there are elements from 3e and 2e, as well as 5e, though I doubt that PoE actually borrowed anything from 5e. More like 5e borrowed the best aspects of previous editions. Enchantments Fine: +1 Exceptional: +2 Superb: +3 Burning Lash: Weapon enchanted with fire damage. Corrosive Lash: Acid damage. Freezing Lash: Cold damage. Shocking Lash: Lightning damage. Defenses Deflection: Armor Class Armor: Damage Reduction/Resistance Fortitude/Reflex/Will: Same as D&D Attributes Might: Strength Dexterity: Same Constitution: Same Perception: Wisdom Intellect: Intelligence Resolve: Charisma Note that PoE stats don't directly translate to D&D stats, as Might is more than Strength, and also includes spiritual and magical power. Also, Intellect reflects critical thinking and analytical skills while Lore represents knowledge and education. Skills Stealth: Same Atheltics: Athletics and Acrobatics Lore: Knowledge skills and Use Magic Device Mechanics: Thievery, Perception Survival: Same Creatures Vessel: Corporeal Undead, Golems Spirit: Incorporeal Undead, Elementals Primordials: Oozes, Plants, Fey Beast: Animals, Dragons, Beasts Kith: Common Races (Humans, Elves, Dwarves, Halflings, Merfolk, Planetouched) Wilder: Savage Humanoids (including ogres, xaurip, etc.) Your turn. 1 Link to comment Share on other sites More sharing options...
Hebruixe Posted April 8, 2015 Share Posted April 8, 2015 I figured xaurips were basically kobolds? Link to comment Share on other sites More sharing options...
Aron Times Posted April 8, 2015 Author Share Posted April 8, 2015 Yes, they are. Alright, here's more: Folk = Human Elves = Same Orlans = Halflings, Gnomes, and Catfolk combined (my tablet wants to autocorrect catfolk to Catholic, lololol) Dwarves = Same Aumaua = Merfolk (though closer to Magic: The Gathering versions than D&D versions) Godlike = Planetouched Now I want to play a Catholic paladin orlan named Orlando (SwiftKey kept trying to autocorrect orlan to Orlando). Nobody expects the Orlan Inquisition! Fampir = Vampire/Ghoul/Ghast (vampire in that they appear human, ghoul/ghast in that they need to feed on flesh) Dargul = Ghast Gul = Ghoul Revenant = Zombie (not the super powered undead with class levels in D&D, thankfully) Skeleton = Same The first time I ran into a revenant, I freaked out, as they are vengeful, intelligent undead with class levels in D&D. In 4e, they're even a playable race, an individual reincarnated into a half-alive body by the Raven Queen (goddess of death) to perform a task. They're kind of in between alive and undead, as while their bodies don't rot, they appear pale and lifeless. They're usually tasked with killing someone who has egregiously cheated death (those who unnaturally extend their lives, especially at the cost of others'). It turns out that revenants are the equivalent of zombies in D&D. Derp. Deathguard = Death Knight/Lich Wicht = Wight (though they're really just pre-teen zombies) Link to comment Share on other sites More sharing options...
archangel979 Posted April 8, 2015 Share Posted April 8, 2015 Nitpick mode ON Fine, Exceptional and Superb are not equal to +1, +2 and +3. A +5 bonus to accuracy is equal to +1 in D&D and in PoE these 3 give +4, +8 and +12. Nitpick mode Off Link to comment Share on other sites More sharing options...
BrainMuncher Posted April 8, 2015 Share Posted April 8, 2015 +5 accuracy = +1 to hit, +1 to caster spell DC, +1 ability DC Link to comment Share on other sites More sharing options...
brionkj Posted April 8, 2015 Share Posted April 8, 2015 Wicht = Wight (though they're really just pre-teen zombies) I consider Wicht to be more like undead gibberlings, considering that their preferred strategy is to overwhelm their victims with their numbers. Link to comment Share on other sites More sharing options...
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