This might just come down to a design choice but I honestly don't know why it acts this way its extremely frustrating
Cc spells and abilities that inflict dominated, confusion or charmed are very handy spells that I recently started using. However unlike other games like BG, they turn enemies green as if they were party members instead yellow like in the BG games. So all your healing spells, auras, chants and priest buffs you cast also apply to them.
Since I started using them I found the length and difficulty of battles to be increased. I would start a battle with a fireball or similar ability, have my priest cast the healing aura or buff while my cipher or wizard then cast a CC like mass confuse(bewildering spectacle). Only to find that all my enemies are now fully healed and buffed ready to kill me as soon as the confusion wares off. This also affects my chanters chants, and im not sure about paladin auras but I suspect its also the same.
This effectively make most CC spells a hindrance in battles. If I was to cast bewildering spectacle mid battle on damaged enemies, all it does it makes them all stronger as they are healed and buffed.
I don't get this design choice I honestly hope its a bug. Is it just me being annoyed, or am I complaining for no reason?
PS: one thing I didn't think of as well that might be important, de-buffs you cast don't apply to enemies that are confused ect. This I can sort of understand, but the other side affect as above I don't understand why its like that.
Question
00zim00
This might just come down to a design choice but I honestly don't know why it acts this way its extremely frustrating
Cc spells and abilities that inflict dominated, confusion or charmed are very handy spells that I recently started using. However unlike other games like BG, they turn enemies green as if they were party members instead yellow like in the BG games. So all your healing spells, auras, chants and priest buffs you cast also apply to them.
Since I started using them I found the length and difficulty of battles to be increased. I would start a battle with a fireball or similar ability, have my priest cast the healing aura or buff while my cipher or wizard then cast a CC like mass confuse(bewildering spectacle). Only to find that all my enemies are now fully healed and buffed ready to kill me as soon as the confusion wares off. This also affects my chanters chants, and im not sure about paladin auras but I suspect its also the same.
This effectively make most CC spells a hindrance in battles. If I was to cast bewildering spectacle mid battle on damaged enemies, all it does it makes them all stronger as they are healed and buffed.
I don't get this design choice I honestly hope its a bug. Is it just me being annoyed, or am I complaining for no reason?
PS: one thing I didn't think of as well that might be important, de-buffs you cast don't apply to enemies that are confused ect. This I can sort of understand, but the other side affect as above I don't understand why its like that.
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