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Featured Replies

Faith and conviction is a passive bonus to a paladins defenses. I see no reason why it is combat only.

Your defenses are only useful in combat, so it makes no sense to lower them outside of combat.

Does it matter?

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

If your defenses are only useful in combat, why do you need it outside of combat?

I suppose it might make a difference if you use your Pally to soak up traps you didn't/can't disarm ...

... and it took me a week of nothing but eating, gaming and sleeping to complete :p

Because balance, of course.

 

No, but seriously, this obviously ties into the "No Pre-Buffing" topic. Obviously.

My third guess would be "Sawyer", but at this point that's getting old.

Probably true, though.

t50aJUd.jpg

Because balance, of course.

 

No, but seriously, this obviously ties into the "No Pre-Buffing" topic. Obviously.

 

It does, actually since it proves that pre-buffing is quite possible within the system, and not some sort of magically unsolvable  programming problem.

 

Because balance, of course.

 

No, but seriously, this obviously ties into the "No Pre-Buffing" topic. Obviously.

 

It does, actually since it proves that pre-buffing is quite possible within the system, and not some sort of magically unsolvable  programming problem.

 

 

Well we already knew that. There's much more "obvious" buffs than this one. The "programming limitation" and the "Unity issue" was never true. Or maybe it was true at some point in the Alpha or the early Beta, and then just repeated ad infinitum, but either way it has no bearing on reality as it stands.

 

Resting bonuses persists through savegames. Auras persists through savegames (hilariously, Zealous Charge is Combat Only, but not Zealous Focus, because apparently consistency is not a big thing in PoE), Food buffs persists through savegames, etc, etc, etc.

 

Faith & Conviction being Combat Only is likely just a needless artifact from back when pretty much everything was Combat Only on principle. Now only some things are Combat Only because lolrandum ¯\_(ツ)_/¯ and badwrongfun buffing.

t50aJUd.jpg

I'm more concerned that Faith and Conviction doesn't increase or decrease with Reputation if the character is not the main character.

I'm more concerned that Faith and Conviction doesn't increase or decrease with Reputation if the character is not the main character.

 

I'm just starting to really play this game, so this question just came to mind: Sporting two frontline paladins (custom made sidekicks), is it really so that my "Devotion and Conviction" will not affect them at all? My first little tests seem to show me exactly that: As long as it's not your main char, your behavior has no effct on the paladins.

Is there prove on that? Anything official? :-/

Yes, it doesn't work if its not your main character which is terrible. If I knew this, I would have mained a paladin and customed a chanter.

No idea. Might be the only way they could get it to work?

 

Yes. Companions aren't affected by your reputation, which means that NPC paladins don't get a buff... Or debuff. 

Edited by ChipMHazard

Thank you for the replies! I just took a look into the manual, and there I found the "magnificient" line stating what we experienced, too:
"Fon non-player character paladins, this bonus is fixed."
From a roleplaying perspective, this takes so much fun out of strictly behaving in a certain manner - 'no matter what'.

 

On the other hand, this keeps us from bringing too many paladins upfront, right? :blink:
So far, even bringing two really gave me the upper hand in the first harder encounters.

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