Matt516 Posted April 1, 2015 Posted April 1, 2015 Playing a barbarian, loving it. I do wish the Carnage ability description was more informative, though. I have no idea how much damage it does or how big of an AoE it hits. And I don't trust the wiki because it's wrong or outdated most of the time (at the moment - I suspect it'll get gradually cleaned up). Any chance this could be added in a future patch? Seems like an oversight, given how informative most ability descriptions are.
Matt516 Posted April 1, 2015 Author Posted April 1, 2015 Bump? Does anyone know how damage is calculated, at least? I know it's not the 1-6 slash the wiki says, because my barb frequently hits for 10 on Carnage with my 2H sword. Hits, not crits.
illathid Posted April 1, 2015 Posted April 1, 2015 No idea myself, but I agree it should be documented better. "Wizards do not need to be The Dudes Who Can AoE Nuke You and Gish and Take as Many Hits as a Fighter and Make all Skills Irrelevant Because Magic." -Josh Sawyer
Matt516 Posted April 2, 2015 Author Posted April 2, 2015 I see in the patch notes that they're "making Carnage work better". I wonder what that means....
Xionanx Posted April 2, 2015 Posted April 2, 2015 I would love "more info" on pretty much all the skills. Carnage AoE range would be nice to know tho, and also if it is effected by INT (assuming it is).
Matt516 Posted April 3, 2015 Author Posted April 3, 2015 I think I've heard fairly authoritatively that it is affected by INT. I'm really curious about the damage, because as of right now I have literally no idea how that works. Last I heard it was 1-6 slashing damage, which isn't what it is any more (because that was terrible). And now they're apparently buffing it again - which is great! Long live the Barbarian! But I'd like to know how much they buffed it by.
peddroelm Posted April 4, 2015 Posted April 4, 2015 (edited) no idea about the range ( not sure how they could show it - maybe add a cleave action button (like the one for activated/modal abilities) that would display cleave range when hovered over) as to the damage mechanics - what is obvious from the combat log each cleave in range makes a separate toHit roll vs each target with -10 accuracy penalty .. The damage inflicted probably has a set % damage modifier (damage reduction).. Each cleave must fend against the full DR of the target ( not sure how DR ignoring bonuses from weapons (didn't get to test it yet), I'm assuming it would transfer to cleave attacks as well ).. Because each cleave rolls separately from the main attack - some cleaves do end up doing more damage than the main attack ( main attack grazes - cleave hits (can cleave attacks crit ?) ) .. Another (obvious) thing to keep in mind - if the main attack misses - no cleave attacks process - so when given the option aim for the easiest to hit target (deflection wise ) .. Does weapon range affect cleave area of effect ? ( think pikes & quarterstaffs) Edited April 4, 2015 by peddroelm
DocDoomII Posted April 4, 2015 Posted April 4, 2015 I would also like to have more informations about the Ranger's Pets Do you think Pillars of Eternity doesn't have enough Portraits? Submit your vote in this Poll!
peddroelm Posted April 5, 2015 Posted April 5, 2015 the DR bypass of the weapon applies to carnage rolls aswell (checked combat log with Mace)
Matt516 Posted April 5, 2015 Author Posted April 5, 2015 Bah. That just makes Estoc even better for cleaving and Greatsword even worse. Obsidian y u do dis. At least give Greatsword wielders a 2H option for crushing damage with the weapon focus. :/ 1
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