2) Is there a .cfg file (like autoexec.cfg) that I can create that will run when I run the game (so that I can avoid having to manually input into the console in each game session...?)
Great game, btw! I wanted to state that quite by accident I discovered that even the very first of the game contains multiple paths in which the characters act very differently. Outstanding.
In the ruins, on my first attempt, "Calisca" (sp?) leaves the two of us and we found her dead on the tiles, a trap having killed her. On my second start, the three of us rest and she stays with us, and we light the torches to clear a path through the tiles, but of course you don't even have to cross the trapped floor tiles to "escape the ruins"....Of course, none of that matters in the grand scheme of things since all but the main character die shortly after escaping the ruins...Still, great design...I can see that a lot of thought went into every scene in this game from the very start...Superb...!
I approach a game like this as a fine wine to be savored at length, in little sips...I am contemplating starting over again, just to see what I've missed....maybe...if I don't get pulled in and *forced* to continue....
Edited by waltc
It's very well known that I don't make mistakes, so if you should stumble across the odd error here and there in what I have written, you may immediately deduce--quite correctly--that I did not write it...
Question
waltc
Two questions...
1) Console commands...list?
2) Is there a .cfg file (like autoexec.cfg) that I can create that will run when I run the game (so that I can avoid having to manually input into the console in each game session...?)
Great game, btw! I wanted to state that quite by accident I discovered that even the very first of the game contains multiple paths in which the characters act very differently. Outstanding.
In the ruins, on my first attempt, "Calisca" (sp?) leaves the two of us and we found her dead on the tiles, a trap having killed her. On my second start, the three of us rest and she stays with us, and we light the torches to clear a path through the tiles, but of course you don't even have to cross the trapped floor tiles to "escape the ruins"....Of course, none of that matters in the grand scheme of things since all but the main character die shortly after escaping the ruins...Still, great design...I can see that a lot of thought went into every scene in this game from the very start...Superb...!
I approach a game like this as a fine wine to be savored at length, in little sips...I am contemplating starting over again, just to see what I've missed....maybe...if I don't get pulled in and *forced* to continue....
Edited by waltcIt's very well known that I don't make mistakes, so if you should stumble across the odd error here and there in what I have written, you may immediately deduce--quite correctly--that I did not write it...
5 answers to this question
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