sometime after travel with kana in endless path (till his tablet) i left kana out of party
now if he is not in party i can't get into rest room in stronghold (pitch black/Malevich) or into manual assault resolve (hang in pause if i try)
if i place him into party - i can rest or resolve, but he only shows as in party in manager (marked as ready to hire), but not present on field
* and party manager broken after kana manipulations till new save/load
had error in log:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Chant.InstantiatePhrases () [0x00000] in <filename unknown>:0
at Chant.Init () [0x00000] in <filename unknown>:0
at GenericAbility.Restored () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Persistence.RestoreObject (UnityEngine.GameObject restoredObj, Boolean delayed) [0x00000] in <filename unknown>:0
at Persistence.RestoreObject (UnityEngine.GameObject restoredObj) [0x00000] in <filename unknown>:0
at Persistence.Load () [0x00000] in <filename unknown>:0
at StoredCharacterInfo.RestoreCharacter (Boolean keepPacked) [0x00000] in <filename unknown>:0
at Stronghold.RestoreCompanion (Guid guid) [0x00000] in <filename unknown>:0
at Stronghold.CompanionActivation (Guid guid, Boolean active) [0x00000] in <filename unknown>:0
at UIPartyManager.Hide () [0x00000] in <filename unknown>:0
at UIHudWindow.HideWindow () [0x00000] in <filename unknown>:0
(algo there is quite a lot of errors about pet's and nullrefs sometimes, but looks like kana broke everything)
Question
GalGof
there is a bug with kana and stronghold
sometime after travel with kana in endless path (till his tablet) i left kana out of party
now if he is not in party i can't get into rest room in stronghold (pitch black/Malevich) or into manual assault resolve (hang in pause if i try)
if i place him into party - i can rest or resolve, but he only shows as in party in manager (marked as ready to hire), but not present on field
* and party manager broken after kana manipulations till new save/load
had error in log:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Chant.InstantiatePhrases () [0x00000] in <filename unknown>:0
at Chant.Init () [0x00000] in <filename unknown>:0
at GenericAbility.Restored () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Persistence.RestoreObject (UnityEngine.GameObject restoredObj, Boolean delayed) [0x00000] in <filename unknown>:0
at Persistence.RestoreObject (UnityEngine.GameObject restoredObj) [0x00000] in <filename unknown>:0
at Persistence.Load () [0x00000] in <filename unknown>:0
at StoredCharacterInfo.RestoreCharacter (Boolean keepPacked) [0x00000] in <filename unknown>:0
at Stronghold.RestoreCompanion (Guid guid) [0x00000] in <filename unknown>:0
at Stronghold.CompanionActivation (Guid guid, Boolean active) [0x00000] in <filename unknown>:0
at UIPartyManager.Hide () [0x00000] in <filename unknown>:0
at UIHudWindow.HideWindow () [0x00000] in <filename unknown>:0
(algo there is quite a lot of errors about pet's and nullrefs sometimes, but looks like kana broke everything)
autosave here (rename zip to .savegame) http://clip2net.com/s/3fdPq6f
* you should make able to upload savegames right here
Edited by GalGof20 answers to this question
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