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[Bug - 508] Fighter's deflection raises up for no reason


Tanred

Question

I noticed that Eder's deflection stat raises up by 5 points randomly. Unfortunately, I can't reproduce this bug consistently and I have no clue what could have caused this bug. He has the Defender Modal activated, but I am sure that I did not de-activate it or re-activate it ever since.
 
I am attaching the bugged savegame: https://www.dropbox.com/s/dmrll4fzon7ir8k/c6ecc6c753d1445690c17f0199a70052%208538475%20CilantLs.savegame?dl=0. Eder's deflection is 69 there while it should be 59. It raised itself twice - second time when I exited the game and then reloaded the savegame.

 

And last savegame before the bug occured: https://www.dropbox.com/s/47h61o0yt6vkdfd/c6ecc6c753d1445690c17f0199a70052%208453620%20Valewood.savegame?dl=0

 

Output log: https://www.dropbox.com/s/94paksb57dhnngn/output_log.txt?dl=0

Edited by Tanred
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There is a bug that temporary buffs (in your case the +5 Deflection from Eders defender mode) become permanent upon saving and reloading.

You can also loose permanent buffs/abilities like the Woodelf racial bonus to ranged attacks, i suspect there's something messed up in how they are stored in savegames.

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There is a bug that temporary buffs (in your case the +5 Deflection from Eders defender mode) become permanent upon saving and reloading.

You can also loose permanent buffs/abilities like the Woodelf racial bonus to ranged attacks, i suspect there's something messed up in how they are stored in savegames.

 

If it is the save / load bug then exiting from the game completely before loading any savegame could prevent this bug from happening (there were similiar issues like that back in beta). I'll try to test it.

Edited by Tanred
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There is a bug that temporary buffs (in your case the +5 Deflection from Eders defender mode) become permanent upon saving and reloading.

You can also loose permanent buffs/abilities like the Woodelf racial bonus to ranged attacks, i suspect there's something messed up in how they are stored in savegames.

 

If it is the save / load bug then exiting from the game completely before loading any savegame could prevent this bug from happening (there were similiar issues like that back in beta). I'll try to test it.

 

 

I ran few tests and exiting the game and reloading it did not help - the bug has still occurred. It is actually kinda weird because it seems that it is somewhat related to Gilded Vale location, at least in my gameplay.

 

Steps to reproduce the issue consistently:

 

1. Load this savegame: https://www.dropbox.com/s/4wqar9uzg51mznc/c6ecc6c753d1445690c17f0199a70052%208660593%20MagransFork.savegame?dl=0

2. Notice Eder's deflection stat value.

3. Go with your party to Gilded Vale.

3. Save/Load

4. Notice Eder's deflection stat value has raised up.

 

But if you go to another location instead (I tested Black Meadow) and save/load there the bug does not happen. Or if you go to Gilded Vale and then to another location and save/load there is no bug either.

Edited by Tanred
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Seems to be true, a save with a fresh party with temple of Eothas cleaned:

https://www.dropbox.com/s/ezovatb0er76tl3/4269e3ed976040909c68bbb845014d48%208095070%20TempleofEothas.savegame?dl=0

Can save/load inside the temple (in both upper and lower level), but once I go outside to the village passive stats from skills/perks and stats from equipment start to accumulate

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I tested it further on another character (different gameplay) and again the save/load bug occurs only in Gilded Vale (outdoor area). I would recommend to never load a savegame while being there.

 

The bug might happen also in other areas (towns possibly?), I am not that far in my game to test it throughly.

Edited by Tanred
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