March 29, 201510 yr Furthermore got 2 other bugs.1. When i summon the drakes with Kana Rua and his II Chanter spells. I summon 3 drakes, they fight with me but after battle they dont dissapear and i can control them and they follow me everywhere even after save/load. When i dissmis KAna, they stay in the place where they were standing before dissmis but now they can't be controlled. Afetr chosing Kana again those drakes are still there. After new fight and new summon new drakes are following me again.2. Got a notification about bandit raid of my stronghold. Went in person. Killed them.... and nothing happend. Went to the building, went outside again and the same bandits were attacking. Everytime i'm back to my stronghold i have to fight them off (even when reentering buildngs).
March 29, 201510 yr I am Having same problem as point 2. My stronghold is being attacked by 4 shades and 2 walkers. Defeated them and they are there every time I come back to stronghold. I've noticed after the battle the combat ends but my chanter still had his chant in level 3. I have a safe file and will attach it when I get home.
March 29, 201510 yr Oh, I tried uploading but could not, file too big... If a mod wants me to send a save file please let me know and i'll put em online somewhere or send it. Can't be bothered unless you need me to. Hope you understand
March 29, 201510 yr Have a similar issue. There are 2 phantoms that did not die after encounters in which they were summoned by Kana. They won't die or dissapear. I've tried to kill them out of combat, they'll appear dead but if I get in combat again they are back alive. There's no way to dismiss them and they appear in every screen I'm at. They also attack sometimes before I even do. I didn't realize how big of a problem it was until recently. I don't have savegames I can revert to, unless I restart from the beginning.
March 30, 201510 yr Hey,I also have the problem, that minions (that should be dead) get permanent pets.But even more anoying is, that now, after the bug, everywhere spreaded through the world, are more of those minions.you can't controle them, but they agro anything and you can't get out of fight, which is realy frustrating and actually ruins my gameplay experience, since everywhere I go, I have no choice if I want to attack.Also they bug many other mobs, since they can't realy be killed.Once, there were 4 or 5 Trolls, hitting against a Phantom that couldn't die.Played for 30 hours now, but this bug drives me crazy.
March 30, 201510 yr I also have an immortal summon - it happened when I used the Horn to summon an Animat. Eder, who did the summoning, was knocked out before the combat ended, and I think that's why it wasn't correctly unsummoned. Anyway, it started with the Animat following me everywhere like a bonus party member, but eventually he disappeared and now I get copies of them appearing in every area I go to. Here is an example: As you can see, I have two Animats (one invisible) which I cannot control and which appear when I load the game. They will sometimes aggro enemies even when they are in unexplored areas of the map. It's pretty special. I have a savegame which demonstrates this issue: http://cygnus-core.net/animat.zip Please fix this
March 30, 201510 yr I have same problem. wryms everywhere! chanter did it ! had nothing to do with any invasion as I auto resolved all of them I have an idea for a fix which involves dismissing the character but the chanter is my main guy completely ruins the game! it either makes it too easy [im on hard mode] or overly hard where you have to clear the whole map without resting because of aggro sounds like theres massive problems with summons not despawning or glitching out. If you can for next patch just absolutely destroy all summons and make people repawn them if u need to. Edited March 30, 201510 yr by at0mic
March 30, 201510 yr I have the same problems here with the summons and the bandit raid on the Stronghold. Hope its fixed soon!
March 30, 201510 yr Hi, I have the same problem. After deciding to manually resolve upcoming raid of skeletons, they keep reappearing every time I enter the main hall of the keep. Should have waited with buying till it's on sale on steam with all major bugs fixed...
April 2, 201510 yr see here for a fix: http://forums.obsidian.net/topic/73986-chanter-rime-and-frost-traps-get-saved-causing-mobileobjectssave-to-grow-out-of-control/page-3
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