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Featured Replies

After defeating maerwald, i am offered 3 choices as to what to do with his soul.

 

What are the outcomes?  any particularly good or bad choices?

 

Not sure how they wil play out game-wise.

 

Thanks for the help!

I'm not certain... but I think binding him as a guardian gives you more defense value for your keep.

You get +2 security for binding him, don't feel bad, he was a ****

You get +2 prestige for letting him go, but prestige without security is no good.

 

I don't know what the third option does.

Third option will let you access a room further down in the labyrinth which has a couple of magic items, gloves and a sword as i recall.

Any concrete explanantion of the third options outcomes? Are the items worth it or is the Security bonus better?

Is the third choice the only way to get into that room?

Is the third choice the only way to get into that room?

 

Yep. You should go for that one. Security and Prestige are easy to come by.

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

My character is a good person, and she chose to free Maerwald's soul.  The player was tempted to go for Option 3, but the character managed to prevail. :grin:

 

I love the way that games like this bring you face-to-face with yourself and make you think about what you value.  For me, there's no sword or pair of gloves that's as valuable as doing the right thing by Maerwald's tortured soul ... though it was a harder choice than I wish it had been. :blush:

 

 

My character is a noble from Aedyran who was exiled due to his magical experiments. While I was tempted to let the poor guy free or even give him a chance at being the man he once was by binding him to his castle I feel the third option aligned best with my character.

  • 2 weeks later...

Well I am quite tempted to choose option number 3.

Yet I feel my character should go with second one.

 

Corylea, ditto. This is how it should be done. I just hope it will be like this to the end.

No meaningless RGB space magic.

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