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HH's suggestions and bugs list revised to 2.0


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Posted (edited)

So going to use this thread to list suggestions and bugs as I come along them. From what I can see so far it's rather solid and while a friend of my had a few CTD's it only did so once with me (starting the game on the opening vid, which I strangely didn't see the other 2 starts that worked fine).

 

Already have 2 threads going for more severe issues:

http://forums.obsidian.net/topic/71895-towering-physique-error/ (Seems Towering Physique is missing from Actice Effects. Does it work?)

http://forums.obsidian.net/topic/71912-are-items-not-supposed-to-stack/ (Items are not stacking, so wielding a certain +5 to all cloak then buying a 2000cp ring with the same properties and equipping it does nothing. Not quite sure if intended, since it feels rather odd).

 

I probably will post stuff others have posted aswell, as I really didn't read any other threads out of fear of spoilers. Having said that, don't read this thread if afraid of spoilers, they will be here! Having said that I'm currently only 7 hours in and no-where near done.

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Bugs:

* No error for adding camping stock to a filled inventory. Shopping for camping stock you cannot use still gives the coin sound without transaction (and no error).

* At the very start [blank] )(being the pc) has joined the party shows in the combatlog.

* During the Glanfathan Leader interaction someone says "Don't trust them, they mean to kill us all!" but the name isn't specified, making it look the leader said that himself.

* The infobox (right-click item) on non-picked up items doesn't take the selected PC in mind, which the floating text box does. Causing a disrepency and faulty comparrison.

* Tuatanu mentions "guards on the wall" (don't exist) and he also 'glances at the nearby guard' which doesn't exist. Possible add a guard or tweak the line?

* Bronze Horn Figurine 'requires 0 summoned creates.' A bit strange requirement and I didn't get it at first. Maybe rewrite 'Requires no other summoned creatures present'?

* Pasca mentions the line "I'm afraid we can't offer much by way of a good meal today [...] Unless you're fond of cold porridge," even after I saved the cook (saved long before meeting her).

* Do I get it correct 'Savage Defiance' actually *benefits* from negative intelligence? Or is the heal value lower too (doesn't mention it being modified by anything)? Might make this spell take longer with negative intelligence than shorter?

* Edér: 3 lines can be repeated continuously (including 'blew him up' VO looping): "What's a Drywoodan Hello?", "Who is Eothas" and "Who's Kolsec". Probably should be present on their own node.

* Kickstarter Cloak is not actually rendered; the PC has no cloak wearing it.

* Confronting Wirtan a certain line gives a empty line (space too much?). Resolution 1920x1080. Line: "You're very nervous for an honest man. Something weighing on your conscience, maybe?"

* Nonton mentions "a story about a dream you had?" when I said I would go to the magistrate. I however never told him that, only pushed him on his lie.

 

Suggestions/finding these quirks:

* Still find it odd that a bonus to attributes is selected after attributes, and +1 resolve is present from the defualt.

* I love expert mode, but I think it would have helped if I still got tutorials too, being new and all. Some things are confusing still.

* Nowhere is mentioned what Edér's "second chance" (from his armor) does anywhere. I have an idea, but actually being able to read upon it would be nice? Perhaps spellgiving items have the name a color too with the description hovering over them. Atleast from the KS item I can tell from the spellcast)

* Cloaks and amulets use the same slot? What? Why?

* Kept getting 'Weapon Ineffective" auto-pauses from the Barbarians ability to do 50% to secondary targets. Became so annoying I shut it off instead. Probably shouldn't do the check on that hit if it reaches the DR for damage???

 

As you can see it's all rather minor nitpicks, which is great, not? Till the next report!

 

Cant EDIT: changed topic name to reflect ongoing posts related to more recent patches and builds.

Edited by Cantousent

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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Posted

Hello.  For the record, it is much more useful to us to have separate threads on each issue that have reproduction steps, saved games, output logs, etc.  Reading through some of this I know that some of these issues are already mentioned in other threads, or fixed internally in some cases and also addressed already in threads on the forums.  For future reference please make a new thread for new issues after doing a search to avoid duplicating threads.  It is ok to have a thread like this that links to other threads if you would like to keep track of them, but really we need a separate thread with separate files to really be able to dig into these issues.  Thanks!

- Refer to this thread if you are having trouble finding any information I requested http://forums.obsidi...eport-an-issue/

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Posted (edited)

Noted. Thus I've made 11 new threads (:/) about the issues I've experienced my last game, rather than just keeping them all centralised :/

I did search and made new posts if I didn't find any reports.

 

Drake:

100% reproducable way to get a permanent* Drake and some other Drake-related issues

http://forums.obsidian.net/topic/81799-100-reproducable-way-to-get-a-permanent-drake-and-some-other-drake-related-issues/

 

Large issues:

Cannot select NPC if magnifier glass is under HUD

http://forums.obsidian.net/topic/81800-cannot-select-npc-if-magnifier-glass-is-under-hud/

 

Blank attack for PC and Grieving Mother

http://forums.obsidian.net/topic/81801-blank-attack-for-pc-and-grieving-mother/

 

Reported before issue, posted in their thread: Possible Bug outside of Durgan's Battery

http://forums.obsidian.net/topic/81587-possible-bug-outside-of-durgans-battery

 

Calling the World's Maw's description is wrong.

http://forums.obsidian.net/topic/81803-calling-the-worlds-maws-description-is-wrong/

 

Meztla quest doesn't give monetary reward

http://forums.obsidian.net/topic/81804-meztla-quest-doesnt-give-monetary-reward/

 

Minor issues:

* Pearlescent Orb icon is oversized (not worth it's own thread)

* Zahua runs normal without Boots of Speed, haven't tried it on other teammates yet. I'm fine he doesn't walk at the time like an idiot anymore (not worth it's own thread)

* Talking to Alpine Dragon Zahua interferes, and it looks like the PC adresses him rather than the Dragon (not worth it's own thread)

* Can combat log list all damage. Seeing "12" and 10 crush damage is in log is not incorrect (since the 2 burn isn't shown) but it's rather obnoxious and hiding how I fare, what a combat log should do (more suggestion than bug, still...)

* Locked crate (near Caravan) takes neariest NPC rather than most mechanics NPC as every other lock/trap ingame (too minor an issue for it's own thread imo)

Crate.jpg

* Graphical glitch near Durgan Battery caravan (from above issue), going down the path north. (again, very minor so I do dump it here)
Anomaly.jpg

* Zahua: "The Ixamitl the Tacan know... and it is good to us." some text the VO says is left out in the text. (again, don't think that warants a topic)

* Thyrs has a mind read session about his son even if he is there, there's an entirely different mindread on the second attempt. I'm pretty sure it's not supposed to give 2 different responses like that.

 

Okay, even if it's so minor, let's make a minor error a thread too for a change (even if it makes me feel a bit uneasy making new threads for such small stuff) :)

Unstable construct: Self-destruct combatlog issues

http://forums.obsidian.net/topic/81805-unstable-construct-self-destruct-combatlog-issues/

 

<1 damage popups with non-Chanter skeleton summoning

http://forums.obsidian.net/topic/81806-1-damage-popups-with-non-chanter-skeleton-summoning/

 

Enemy waypoint issue in Durgan's Battery

http://forums.obsidian.net/topic/81807-enemy-waypoint-issue-in-durgans-battery/

 

Slowmotion action after the Meztla fight. Had to reload to restore my speed. Might be related to the same issue that gives permanent drakes?

http://youtu.be/s8TpPgY6gpk

Edited by Hassat Hunter

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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Posted

Seems I can't do it, making one topic for many small issues... here's a collection of inside Durgans Battery:

http://forums.obsidian.net/topic/81819-several-minor-issues-inside-durgans-battery/

 

Also another noticed issue (too small to warrant a thread):

* Hamke's opening VO is cut short as 'How goes' instead of "How goes it."
 

Well, almost done with the expansion now :)

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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