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Several minor issues inside Durgan's Battery


Hassat Hunter

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Collection, since they are all too minor for their own thread. All happen within the Durgan Battery maps.

 

Great Hall:

* Using a torch on door or the frozen dwarf doesn't remove a Torch from your inventory.
* First spirit sequence inside the Dwarves had green selection circles - character is busy upon select. None of the other spirits have this, and all other cutscenes with this droids are actual cutscenes (with the dialogue box) rather than overhead dialogue.
* Button to open frozen dwarf door remains after use, hovering over it looks like a container, but you cannot interact with it.
* 'hie back' should be 'hike back' in letter to Zoltun (Great Hall)
* Badgradr's Barricade has 13/12 enchantments
 

Mines:

* Upon taking Nightshroud and returning to the spirits, a line is spoken before they attack. There's no overhead text though and it's also not logged into the conversation log. Considering I had around 10 very loud traps going off at the moment I have no idea what they said.
* Long opening animation for doors in the Mines - you can walk through the door long before it appears open (the wheelspinning animation still runs).
 

Forge:

* You can read the instructions for the world map on the other side of the wall from wence the plaque is located.
* Fragment of Marunn's "Body Control", "Mental Fortress" and "Unstoppable" lack icons (pure white blocks)

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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Hey Hassat,

 

Thanks for looking into all of these bugs. No matter how small or how big, please create a post for each individual bug and upload a link including a save file pertaining to the specific bug, an output log, a screenshot (which you already do), and a dxdiag (if required). That'll help us move things a long much faster and help up track bugs more efficiently.

 

Thanks for all your help and keep up the good work!

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Here's an output log for my Durgan Battery run (incidentially the same as posted in 2 other threads, the blank attack and permanent drake one):

https://www.dropbox.com/s/j89qbrw9pyy0k62/output_log.txt?dl=0

 

Small correction; The "door" being mentioned in the great hall section is of course the entrance to the Battery, and is thus located on the Battery exterior, not the Great Hall.

 

I only have savegames from before entering and the following is from it being completed. Would those be required?

Edited by Hassat Hunter

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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Help! 

 

Im locked inside Durgans Batteri between the main hall and the mines. 

 

I cleared the main hall floor and went down to the mines. And in need of ned camp rests, i was surprised to see that the door between main hall and the mines apperently have closed itself, and now i cant get out. 

 

Im playng POTD and Solo, so i neeeeeeed to get out to survive. Anybody here who could help me? 

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