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As wizards gain power, their weaker spells eventually shift to per-encounter use.


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Trying to decide which class to play as and wizards have always been my favorite.

Hoping to get a clarification on this little tidbit that can be found on the wikis and dev update posts:

 

Dev post (https://forums.obsidian.net/topic/65829-update-74-the-mob-rulers-wizards-and-druids-and-our-partnership-with-paradox/)

"Together with priests, wizards and druids are the "traditional" spellcasting classes that can cast a certain number of spells of each level per rest. As they gain levels in their classes, they can access more powerful spells. Over time, their weakest per-rest spells become per-encounter spells. At very high levels, the weakest spells eventually become at-will abilities, capable of being cast indefinitely."

 

wiki (http://pillarsofeternity.gamepedia.com/Wizard_spell)

"As wizards gain power, their weaker spells eventually shift to per-encounter use."

 

Is this true and is there any information at what levels do for example 1st level spells turn into per-encounter spells?

 

 

Edit: Should've finished reading the manual, on the last page is a nice breakdown of spell cast slots list including when they become per-encounter. :facepalm:

Thanks for the quick reply though! 

 

From the manual

 

Table 3: Druid, Priest,and Wizard Spells per Rest 
Level 1 2 3 4 5
1        2 -  - -  -
2        3 -  - -  -
3        4 2 - -  -
4        4 3 - -  -
5        4 4 2 - -
6        4 4 3 - -
7        4 4 4 - -
8        4 4 4 2 -
9        4 4 4 3 -
10      4 4 4 4 -
11      4 4 4 4 2
12      4 4 4 4 3
 
Druids, priests, and wizards may cast the listed number of spells from 
each level before their spells are exhausted. Boldfaced and italicized 
numbers represent a shift to per encounter uses, so a 10th level priest 
would be able to cast four 1st level spells each encounter.
Edited by jepeman
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1 and 2 on level 12 in BB

I see the dreams so marvelously sad

 

The creeks of land so solid and encrusted

 

Where wave and tide against the shore is busted

 

While chanting by the moonlit twilight's bed

 

trees (of Twin Elms) could use more of Magran's touch © Durance

 

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wait, so when they no longer matter, near the end of the game, they become at will for lvl 1 and per encounter for lvl 2 ?

Obsidian wrote:
 

​"those scummy backers, we're going to screw them over by giving them their game on the release date. That'll show those bastards!" 

 

 

 Now we know what's going on...

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wait, so when they no longer matter, near the end of the game, they become at will for lvl 1 and per encounter for lvl 2 ?

 

Well, in Bg1&2 you had useful level 1 and level 2 spells, I mean, useful until the end of the game. Maybe Pillars has them too.

 

It does. For example Slicken, as is widely acknowledged on these boards, is a hell of a crowd control spell and there's no reason why it would diminish in effectiveness in the late game.

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wait, so when they no longer matter, near the end of the game, they become at will for lvl 1 and per encounter for lvl 2 ?

lol, slickens ALWAYS matters, as well as the eldrich's aim does.

I see the dreams so marvelously sad

 

The creeks of land so solid and encrusted

 

Where wave and tide against the shore is busted

 

While chanting by the moonlit twilight's bed

 

trees (of Twin Elms) could use more of Magran's touch © Durance

 

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Keep in mind, that manual is really wrong and out of date. This may not even happen anymore.

No, this is a very real mechanic to caster classes.

 

Its fine.  I was just curious if someone confirmed it with cheats in the BB480 or (preferably) the press copy.

 

Because the manual seriously gibbers about per and dex giving accuracy bonuses (in different places), all sorts of charts are messed up, and gives duration to Res. 

Publishing this out of date manual was a very silly thing to do.

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