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Accuracy bonus for flame of devotion


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26 replies to this topic

#21
Zansatsu

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I'm totally fine with a heavy armored front line support character / tank. What I've heard, not experienced, is that they are underpowered in a support role and must be rather narrowly focused in what the buff, accuracy or defense, nobody picks the charge. I could be wrong but there big claim to fame is there modals but you half to select each one at 3 different lvls. If all were automatically available and then you could pick between the other active abilities and weapon/defensive/utility talents that would help IMO. If I'm wrong and you do get all 3 automatically I take it all back because then you could at least strengthen one through talents and have the ability to situationally switch between then making them more interesting.

You have to pick these three modal seperately, if you do so, you will waste 1/3 of your abilities.

Yeah so that seems like a waste. Changing that alone would make them feel just right imo.

#22
Gromnir

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I'm totally fine with a heavy armored front line support character / tank. What I've heard, not experienced, is that they are underpowered in a support role and must be rather narrowly focused in what the buff, accuracy or defense, nobody picks the charge. I could be wrong but there big claim to fame is there modals but you half to select each one at 3 different lvls. If all were automatically available and then you could pick between the other active abilities and weapon/defensive/utility talents that would help IMO. If I'm wrong and you do get all 3 automatically I take it all back because then you could at least strengthen one through talents and have the ability to situationally switch between then making them more interesting.

am not seeing paladins as underpowered in support, not by any stretch o' the imagination.  yes, they is less flexible than the other support characters, but am not seeing lack o' relative power as a fair claim.  the aura modals is excellent, and the per encounter/rest abilities you are able to choose are situationally useful.  however, we will concede that if you plan on making a paladin your only support party member, you will likely find its lack o' flexibility annoying.  

 

we suspect that one reason folks try so hard to make a paladin a tank is 'cause in a support role, the paladin is mostly just kinda... there.  the paladin stands near front-lines, and then waits for the situation where one o' his/her abilities could become useful.  is not that paladins is weak, but they is largely passive.  at least as a tank, the paladin is active.

 

HA! Good Fun!



#23
dunehunter

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I'm totally fine with a heavy armored front line support character / tank. What I've heard, not experienced, is that they are underpowered in a support role and must be rather narrowly focused in what the buff, accuracy or defense, nobody picks the charge. I could be wrong but there big claim to fame is there modals but you half to select each one at 3 different lvls. If all were automatically available and then you could pick between the other active abilities and weapon/defensive/utility talents that would help IMO. If I'm wrong and you do get all 3 automatically I take it all back because then you could at least strengthen one through talents and have the ability to situationally switch between then making them more interesting.

am not seeing paladins as underpowered in support, not by any stretch o' the imagination.  yes, they is less flexible than the other support characters, but am not seeing lack o' relative power as a fair claim.  the aura modals is excellent, and the per encounter/rest abilities you are able to choose are situationally useful.  however, we will concede that if you plan on making a paladin your only support party member, you will likely find its lack o' flexibility annoying.  

 

we suspect that one reason folks try so hard to make a paladin a tank is 'cause in a support role, the paladin is mostly just kinda... there.  the paladin stands near front-lines, and then waits for the situation where one o' his/her abilities could become useful.  is not that paladins is weak, but they is largely passive.  at least as a tank, the paladin is active.

 

HA! Good Fun!

 

 

Aura modals are not that good IMO, they only have very smal radius only if you boost enough Int, but if you do so, you won't have enough attributes to distribute.



#24
Luckmann

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Aura modals are not that good IMO, they only have very smal radius only if you boost enough Int, but if you do so, you won't have enough attributes to distribute.


I'm not disagreeing with your point, quite far from it, actually, and this just adds to my support of +AoE being placed on Resolve, but it is worth noting that the Aura Modals of the Paladin seems to stack with virtually everything.

Which is also why Zealous Focus is so much better than Zealous Endurance (DT +5? If tank, cool, otherwise, haha, meh) and Zealous Charge (+Move.Speed in PoE? Aaahahahahaha). That delicious Accuracy bonus that cannot be replicated is just too nice to pass up, by comparison.

Spoiler


#25
Odd Hermit

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Aura modals are not that good IMO, they only have very smal radius only if you boost enough Int, but if you do so, you won't have enough attributes to distribute.


I'm not disagreeing with your point, quite far from it, actually, and this just adds to my support of +AoE being placed on Resolve, but it is worth noting that the Aura Modals of the Paladin seems to stack with virtually everything.

Which is also why Zealous Focus is so much better than Zealous Endurance (DT +5? If tank, cool, otherwise, haha, meh) and Zealous Charge (+Move.Speed in PoE? Aaahahahahaha). That delicious Accuracy bonus that cannot be replicated is just too nice to pass up, by comparison.

Spoiler

 

 

 

Depends on party composition. If you only have 1 melee and it's your paladin tank, you're not going to huddle your ranged in his aura AoE, so zealous endurance is optimal just for the tank. Zealous Charge is definitely terrible though.



#26
Zansatsu

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Aura modals are not that good IMO, they only have very smal radius only if you boost enough Int, but if you do so, you won't have enough attributes to distribute.


I'm not disagreeing with your point, quite far from it, actually, and this just adds to my support of +AoE being placed on Resolve, but it is worth noting that the Aura Modals of the Paladin seems to stack with virtually everything.

Which is also why Zealous Focus is so much better than Zealous Endurance (DT +5? If tank, cool, otherwise, haha, meh) and Zealous Charge (+Move.Speed in PoE? Aaahahahahaha). That delicious Accuracy bonus that cannot be replicated is just too nice to pass up, by comparison.

Spoiler

 

Hah I know that last bit is half in jest but SHHHHH don't give them any ideas!


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#27
Zansatsu

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As I said before I'm totally fine with the concept of heavy front line support, with the ability to pick up the slack in a front line capacity. Totally cool with that.  There abilities are just so situational and all over the map that having all 3 modals given without having to select them on your level ups (especially since only 2 are that useful) would make them a bit more attractive and give you a few more option to spread around on the battle field.

 

Doesn't Zealous Charge lesson the disengage penalty? If so that makes for a good off tank pick up rush to the squishies if an enemy makes a break for daylight on your back row members.


Edited by Zansatsu, 24 March 2015 - 02:24 PM.

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