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Posted

There's a bug where consumables use multiplicative multipliers instead of additive at the moment. I reported it.

Posted

IIRC: It is used in scripted interactions, dialogue, as well as being able to spot ingredients in the wild (ingredients for crafting). That said, I do believe Skills have different appeal to both playstyle and difficulty.

Lore & Survival are more important on higher difficulties, whilst Stealth, Mechanics & Athletics seem more tangible on all difficulties.

Posted

+5% duration on consumables seems pretty laughable. 

Well it isn't. Especially since that's not all of what survival does.

"Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking.

 

I use blue text when I'm being sarcastic.

Posted

Well it isn't. Especially since that's not all of what survival does.

What else does it do other than scripted interactions/dialogue?

Posted

 

Well it isn't. Especially since that's not all of what survival does.

What else does it do other than scripted interactions/dialogue?

 

It can also spot ingredients in the wild as Osvir already said.

"Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking.

 

I use blue text when I'm being sarcastic.

Posted (edited)

It can also spot ingredients in the wild as Osvir already said.

That is not something that exists in the game. 

Edited by Bazy
Posted (edited)

I was going to correct myself after seeing it from the other thread. I said "IIRC" which means "If I recall correctly". Wiki.

BUT, I have noticed when playing the game that I haven't always been able to pick up ingredients that I have been able to on other runs. So I simply assumed it was "Survival" related. Now it has transformed to wishful thinking :p (and it does kind of make sense too doesn't it? Mechanics for spotting Traps, Survival for spotting Ingredients?)

Edited by Osvir
  • Like 1
Posted

 

It can also spot ingredients in the wild as Osvir already said.

That is not something that exists in the game. 

 

Then I retract my statement.

"Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking.

 

I use blue text when I'm being sarcastic.

Posted (edited)

I was going to correct myself after seeing it from the other thread. I said "IIRC" which means "If I recall correctly". Wiki.

 

BUT, I have noticed when playing the game that I haven't always been able to pick up ingredients that I have been able to on other runs. So I simply assumed it was "Survival" related. Now it has transformed to wishful thinking :p (and it does kind of make sense too doesn't it? Mechanics for spotting Traps, Survival for spotting Ingredients?)

I think it's a great idea. That would be something that I originally expected for a "non-combat" skill. 

Edited by Bazy
Posted (edited)

Some additional stuff that I reflected on... but, like I said, probably too late. This is just retrospective, introspective, brainstorming~

Survival (what it doesn't do but I'd like to see it capable of doing~wishful thinking):
- Spotting ingredients
- Injury treatment in the wilds (it'd require some revision to how injuries work, e.g. 100% to treat injuries at an inn, and camping treating injuries with Survival)

 

Crafting Skills
Survival (Cooking): Food Crafting Levels
Lore+Survival (Alchemy): Potion Crafting Level
Lore (Enchanting): Scroll Crafting Level+Armor/Weapon Enchantments

P.S. NEO Scavenger+Project Zomboid has some of the best injury treatment systems in any game I've played. But those are quite extensive.

Edited by Osvir
  • Like 1
Posted

Survival helping to identify ingredients is mentioned in a loading screen tooltip in the latest BB.

  • Like 2

Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.


Posted

So I was recalling correctly!

 

Thanks morhilane, Keeper of Truth  :bow: I have been redeemed.

So I saw the loading screen in question. It only says survivals helps identify ingredients for scripted interactions.

 

Sorry. 

  • Like 1
Posted (edited)

Gyaagh! *dies*

EDIT: :p *shrug* I've said what I wanted to say already+concept/brainstorming.

Edited by Osvir
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