mrmonocle Posted March 13, 2015 Posted March 13, 2015 (edited) Cannot enchant an exceptional item, although have all the materials and money. Wonder if it's intended or a bug, because it was possible in 435. Edited March 13, 2015 by mrmonocle I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance
0 Sensuki Posted March 13, 2015 Posted March 13, 2015 (edited) Confirmed. Works on Fine weapons, but not exceptional. I can also enchant a Fine Weapon to Exceptional without problems. I also can't enchant a Fine Weapon with Damaging 1 or Accurate 1, only Accurate 2 or Damaging 2. Edited March 13, 2015 by Sensuki
0 Sensuki Posted March 13, 2015 Posted March 13, 2015 This is actually not a bug, it's intended but the Enchanting rules are very poorly communicated by the gameFrom Josh on SA The design didn't change, but the rules are actually being followed (though not communicated well). Quality mods can only move laterally or up and there can only be one on a weapon at a time. So you can go from Accurate 1 to Damaging 1, Fine, or anything else, but when you're at Fine, you can't go down to Accurate 1 or Damaging 1, only over to Accurate 2, Damaging 2 or up to Exceptional, Accurate 3, Damaging 3, or Superb. When you enchant a Fine weapon with Damaging 2, Damaging 2 replaces the Fine enchantment.
0 mrmonocle Posted March 13, 2015 Author Posted March 13, 2015 it's logical that the enchantments don't duplicate each other but it should be explained properly IMO. so accurate1+damaging1=fine? Is it only a matter of what materials you spend on enchantment? I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance
0 Sensuki Posted March 13, 2015 Posted March 13, 2015 No, you can't have Accurate 1 and Damaging 1. They replace each other.
0 mrmonocle Posted March 13, 2015 Author Posted March 13, 2015 oh, so i should aim for fine, exceptional and superb for max stats? I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance
0 ushas Posted March 13, 2015 Posted March 13, 2015 (edited) In case it's helpful, there is a screenshot for the issue Sensuki is talking about: Here, the Fine Morning Star of BB Fighter was enchanted with Accurate 2. Note, the item name still showing the word "Fine", despite the Fine enchantment not working any more. Edit: I guess all the quality enchantments overwrite each other? Also there is a bug in Accurate 1 description in the enchantment window: I guess the bonus of Accurate 1 was changed from +4 to +5. Though the item description and and on character sheet Accuracy number behave accordingly, the description during the enchantment process shows +4 bonus. Edit: In the above I was confused by the item description. So perhaps it would be useful to distinguish the item's characteristic? Edited March 13, 2015 by ushas
0 mrmonocle Posted March 13, 2015 Author Posted March 13, 2015 still makes no sense. I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance
0 Sensuki Posted March 13, 2015 Posted March 13, 2015 (edited) Also there is a bug in Accurate 1 description in the enchantment window: I guess the bonus of Accurate 1 was changed from +4 to +5. Though the item description and and on character sheet Accuracy number behave accordingly, the description during the enchantment process shows +4 bonus. This is not a bug, that is the natural accuracy bonus of the Club. They might do well to change the name of it to "Natural Accuracy" or something though. Edited March 13, 2015 by Sensuki
0 mrmonocle Posted March 13, 2015 Author Posted March 13, 2015 I can still apply two different elemental slashes on a single weapon, should be limited to 1 slash IMO. I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance
0 ushas Posted March 13, 2015 Posted March 13, 2015 This is not a bug, that is the natural accuracy bonus of the Club. They might do well to change the name of it to "Natural Accuracy" or something though. Ah. Thanks for the correction. So this natural accuracy probably stack with everything.
0 TrueMenace Posted March 13, 2015 Posted March 13, 2015 (edited) This is actually not a bug, it's intended but the Enchanting rules are very poorly communicated by the game From Josh on SA The design didn't change, but the rules are actually being followed (though not communicated well). Quality mods can only move laterally or up and there can only be one on a weapon at a time. So you can go from Accurate 1 to Damaging 1, Fine, or anything else, but when you're at Fine, you can't go down to Accurate 1 or Damaging 1, only over to Accurate 2, Damaging 2 or up to Exceptional, Accurate 3, Damaging 3, or Superb.When you enchant a Fine weapon with Damaging 2, Damaging 2 replaces the Fine enchantment.Great, more incoherent mechanics not explained by the game and makes no sense! Edited March 13, 2015 by TrueMenace Calibrating...
0 mrmonocle Posted March 13, 2015 Author Posted March 13, 2015 (edited) Still buggy.... cannot upgrade to exceptional if applied fine and 2 more properties earlier. Edited March 13, 2015 by mrmonocle I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance
Question
mrmonocle
Cannot enchant an exceptional item, although have all the materials and money. Wonder if it's intended or a bug, because it was possible in 435.
Edited by mrmonocle
I see the dreams so marvelously sad
The creeks of land so solid and encrusted
Where wave and tide against the shore is busted
While chanting by the moonlit twilight's bed
trees (of Twin Elms) could use more of Magran's touch © Durance
12 answers to this question
Recommended Posts