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[435] AI bug when Targeting a character via their portrait

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Targeting spells on characters via their portraits is something I (and many others) used to do in the Infinity Engine games and the mouse distance is less than targeting the character in the game world. This used to work properly in a few of the earlier builds of the beta but it now appears to be broken.

This video demonstrates that when targeting a heal on one of my characters the caster bugs out, paths to a strange position on the map, then begins to slide on the spot and then continuously slides back and forth at the edge of the NavMesh.

Expected Result: When targeting a character portrait with an ability/spell/attack, the targeting cursor should persist (but obviously not the AoE) and it should actually target the character in the game world.

Thanks for the feedback Sensuki. Our team is aware of the convenience this would add.

I still continue to cast spells on portraits... I can't help it

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