TrueMenace Posted February 4, 2015 Share Posted February 4, 2015 I really want to bind the Map button to Mouse 4, but I can't, it won't let me. Is this a bug? Calibrating... Link to comment Share on other sites More sharing options...
constantine Posted February 4, 2015 Share Posted February 4, 2015 I have the same issue in Wasteland 2. I think extra mouse buttons are not supported. Matilda is a Natlan woman born and raised in Old Vailia. She managed to earn status as a mercenary for being a professional who gets the job done, more so when the job involves putting her excellent fighting abilities to good use. Link to comment Share on other sites More sharing options...
Sensuki Posted February 4, 2015 Share Posted February 4, 2015 I'd like to be able to bind quick item slots to Mouse4 and 5 like I do in DotA 2, that would be nice. Link to comment Share on other sites More sharing options...
Luckmann Posted February 4, 2015 Share Posted February 4, 2015 (edited) I usually solve this by assigning mouse buttons to keyboard functions, and then making games call for those keyboard functions. For example, I've assigned Pg. Down, Pg. Up, Home and End to my mouse, and then I tell the game to use those for whatever. Edited February 4, 2015 by Luckmann 4 Link to comment Share on other sites More sharing options...
constantine Posted February 4, 2015 Share Posted February 4, 2015 (edited) Thanks @Luckmann, good tip but since I'm a scrap at the matter.. how can I assign keyboard functions to mouse buttons ?! Edited February 4, 2015 by constantine Matilda is a Natlan woman born and raised in Old Vailia. She managed to earn status as a mercenary for being a professional who gets the job done, more so when the job involves putting her excellent fighting abilities to good use. Link to comment Share on other sites More sharing options...
Luckmann Posted February 4, 2015 Share Posted February 4, 2015 (edited) Thanks @Luckmann, good tip but since I'm a scrap at the matter.. how can I assign keyboard functions to mouse buttons ?! Depends on your mouse, I guess. I'm using Logitech, and I know that they come with a program that allows you to reassign the mouse buttons (Logitech Setpoint, although I'm not sure if they still use that for newer mouses/keyboards). I'd be surprised if there isn't a generic program out there that lets you reassign or re-interpret the generic "Mouse 1 though 5"-buttons too. Edited February 4, 2015 by Luckmann 1 Link to comment Share on other sites More sharing options...
Sensuki Posted February 4, 2015 Share Posted February 4, 2015 I refuse to install any mouse drivers of any kind so I don't have that option. 1 Link to comment Share on other sites More sharing options...
Luckmann Posted February 4, 2015 Share Posted February 4, 2015 I refuse to install any mouse drivers of any kind so I don't have that option. ...again.. uhm.. Why? Link to comment Share on other sites More sharing options...
wanderon Posted February 4, 2015 Share Posted February 4, 2015 I refuse to install any mouse drivers of any kind so I don't have that option. ...again.. uhm.. Why? Too short to see over the dashboard! 1 Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost... Link to comment Share on other sites More sharing options...
Sensuki Posted February 4, 2015 Share Posted February 4, 2015 ...again.. uhm.. Why? They more often than not screw with the Mouse Input. Link to comment Share on other sites More sharing options...
Luckmann Posted February 4, 2015 Share Posted February 4, 2015 ...again.. uhm.. Why? They more often than not screw with the Mouse Input. Isn't that their intended function? If one considers them detrimental in some way, you can always just remove them. 1 Link to comment Share on other sites More sharing options...
BMac Posted February 5, 2015 Share Posted February 5, 2015 Unity has definitions for up to 7 mouse buttons, but it only seems to report clicks for buttons 1-3. It's on my list to look at, but I not too sure if we can do anything about without completely circumventing Unity's input system (not much of an option at this stage). 2 Link to comment Share on other sites More sharing options...
LordCrash Posted February 23, 2015 Share Posted February 23, 2015 (edited) Unity has definitions for up to 7 mouse buttons, but it only seems to report clicks for buttons 1-3. It's on my list to look at, but I not too sure if we can do anything about without completely circumventing Unity's input system (not much of an option at this stage). I honestly can't believe that a whole engine doesn't support more than 3 mouse buttons. How pathetic is that??? Really, that's just unacceptable in 2015. Dragon Age Inquisition did the same rubbish at release so please, please don't follow their lead. Offering FULL (!!!) mouse support is a standard feature for PC games nowadays and not just some extra mile... Edited February 23, 2015 by LordCrash Link to comment Share on other sites More sharing options...
CatatonicMan Posted February 24, 2015 Share Posted February 24, 2015 (edited) I refuse to install any mouse drivers of any kind so I don't have that option. Have you tried AutoHotkey? It can rebind mouse buttons 4 and 5. For example, to set 'M4' and 'M5' to 'a' and 'b', respectively, use this as the AutoHotkey script: XButton1::a XButton2::b Edited February 24, 2015 by CatatonicMan Link to comment Share on other sites More sharing options...
Havelok Posted February 24, 2015 Share Posted February 24, 2015 I refuse to install any mouse drivers of any kind so I don't have that option. ...again.. uhm.. Why? For me at least, there is a conflict between the Razer drivers and the Oculus Rift DK2 headset. Link to comment Share on other sites More sharing options...
mutonizer Posted March 16, 2015 Share Posted March 16, 2015 Sure would be nice if they put it in at some point BUT here's a quick'n dirty solution for now without some keybinder disclaimer: don't screw with you registry, danger, backup, etc. So: open "regedit". browse to HKEY_CURRENT_USER\Software\Obsidian Entertainment\Pillars of Eternity find which keymap you want to rebind change value (before : is 1st option, after is second. Don't remove special character at the end) For reference, mouse buttons range from codes 323 to 329 (left, right, middle, 3rd, 4th, etc). Link to comment Share on other sites More sharing options...
BMac Posted March 17, 2015 Share Posted March 17, 2015 That doesn't work for me, since as far as I can tell, Unity does not even check those extra buttons - you can set the binding, but it won't do anything. But I'd be interested in knowing if anyone can successfully bind a mouse button above 325 to any of the hotkeys and activate it in game, it may be some particularity of my mouse or computer. Link to comment Share on other sites More sharing options...
Sensuki Posted March 17, 2015 Share Posted March 17, 2015 (edited) I bound Stealth in and out to Mouse4 and 5 and it worked. Windows 7 x64 SP1 Logitech G400 - no mouse drivers The bound key in game (LEFT ALT) still works, as well (hardcoded?) edit: oh there's a stealth on and stealth off, and a toggle stealth Edited March 17, 2015 by Sensuki 1 Link to comment Share on other sites More sharing options...
mutonizer Posted March 17, 2015 Share Posted March 17, 2015 (edited) That doesn't work for me, since as far as I can tell, Unity does not even check those extra buttons - you can set the binding, but it won't do anything. But I'd be interested in knowing if anyone can successfully bind a mouse button above 325 to any of the hotkeys and activate it in game, it may be some particularity of my mouse or computer. Been using that way of mapping my mouse buttons since BB 393 I think and been working flawlessly for me so far but yea, on a (hard to find, from 2010!) post about the whole mouse buttons 4+ problem, couple Unity devs indicated that only 3 buttons are supposed to work on everything, with everything, rest being OS, component dependent and...that's that. For info: Windows 7 64x and some random Gigabyte mouse (M6800) with some generic drivers. Edited March 17, 2015 by mutonizer Link to comment Share on other sites More sharing options...
BMac Posted March 20, 2015 Share Posted March 20, 2015 Thanks guys. This should be much more reliable at launch, Brett found a call that seems to work better. 4 Link to comment Share on other sites More sharing options...
TrueMenace Posted March 20, 2015 Author Share Posted March 20, 2015 Thanks guys. This should be much more reliable at launch, Brett found a call that seems to work better. Wait, what does this exactly mean? Does it mean that on launch day we can actually bind stuff to our extra mouse buttons without having to do some voodoo registry editing? Calibrating... Link to comment Share on other sites More sharing options...
Sensuki Posted March 20, 2015 Share Posted March 20, 2015 Probably, yep. Hopefully they fixed pressing buttons too. Link to comment Share on other sites More sharing options...
mutonizer Posted March 20, 2015 Share Posted March 20, 2015 Thanks guys. This should be much more reliable at launch, Brett found a call that seems to work better. Good to hear, nice one. Link to comment Share on other sites More sharing options...
BMac Posted March 20, 2015 Share Posted March 20, 2015 Thanks guys. This should be much more reliable at launch, Brett found a call that seems to work better. Wait, what does this exactly mean? Does it mean that on launch day we can actually bind stuff to our extra mouse buttons without having to do some voodoo registry editing? Yes. Probably, yep. Hopefully they fixed pressing buttons too. I'm not aware of this one. 2 Link to comment Share on other sites More sharing options...
Sensuki Posted March 20, 2015 Share Posted March 20, 2015 This one: http://forums.obsidian.net/topic/71131-all-mouse-drag-threshold-too-low/ You posted in the thread, so I assume you did see it Link to comment Share on other sites More sharing options...
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