Gairnulf Posted December 1, 2014 Posted December 1, 2014 Is this zero recovery time? I never get what the trick is. A Custom Editor for Deadfire's Data:
Sensuki Posted December 1, 2014 Posted December 1, 2014 I am using action cancel to cancel the animation backswing after the hit frame, which causes you to avoid recovery time completely and you can also cancel being knocked down if you're quick enough as well .... lol (definitely not intended) 5
Ashen Rohk Posted December 1, 2014 Posted December 1, 2014 I am using action cancel to cancel the animation backswing after the hit frame, which causes you to avoid recovery time completely and you can also cancel being knocked down if you're quick enough as well .... lol (definitely not intended) Ahahahah, that's diamond. You read my post. You have been eaten by a grue.
Gairnulf Posted December 1, 2014 Posted December 1, 2014 Well, it's cheesy, but it's not prevented by the game :D A Custom Editor for Deadfire's Data:
Quantics Posted December 1, 2014 Posted December 1, 2014 (edited) I don't know what I find more glaring in that video. The combat bug or the visual bug. Edited December 1, 2014 by Quantics
Hormalakh Posted December 1, 2014 Posted December 1, 2014 (edited) I don't know what I'm looking at Quantics. Edited December 1, 2014 by Hormalakh My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
Quantics Posted December 2, 2014 Posted December 2, 2014 (edited) I don't know what I'm looking at Quantics. My point exactly: believe it or not there's actually a character somewhere on that screen. But you wouldn't see it as it's entirely transparent. Edited December 2, 2014 by Quantics
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