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Posted

I am using action cancel to cancel the animation backswing after the hit frame, which causes you to avoid recovery time completely and you can also cancel being knocked down if you're quick enough as well .... lol

 

(definitely not intended)

  • Like 5
Posted
  On 12/1/2014 at 6:25 PM, Sensuki said:

I am using action cancel to cancel the animation backswing after the hit frame, which causes you to avoid recovery time completely and you can also cancel being knocked down if you're quick enough as well .... lol

 

(definitely not intended)

 

Ahahahah, that's diamond.

You read my post.

 

You have been eaten by a grue.

Posted (edited)

I don't know what I find more glaring in that video. The combat bug or the visual bug. 

 

189402ScreenShot20141201at231303.png

Edited by Quantics
Posted (edited)
  On 12/1/2014 at 11:51 PM, Hormalakh said:

I don't know what I'm looking at Quantics.

 

My point exactly: believe it or not there's actually a character somewhere on that screen. 

 

But you wouldn't see it as it's entirely transparent. :p

Edited by Quantics
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