IndiraLightfoot Posted September 30, 2014 Posted September 30, 2014 Would you be fine with them appearing somewhere else craggy and wet, or do you want to keep them right were they were as a homage to the beta testing etc? *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Sensuki Posted September 30, 2014 Author Posted September 30, 2014 Well the beetle encounters in the current version are all crap. It's a snoozefest when you can beat them all with a Rogue sneak attack and a Fighter knock Down and a few auto attacks. Every single encounter is an absolute cake walk - IT SUCKS.
Fiebras Posted September 30, 2014 Posted September 30, 2014 I think that the beetles are a "snoozefest" now is due to the changed health, atributes, and that the mobs havent been balanced around these. Not because they moved them around. Adra Beetles still hit like a truck but BB Rouge cleaves through everything. Its not about the beetle placement or the amount of beetles. There are other options for mob arangement. Its obvious the whole thing is gonna get balanced. The final encounter may be even harded than the initial one, who knows. If the end result ends up bothering you too much you can just mod it like Im sure you plan to.
Sensuki Posted September 30, 2014 Author Posted September 30, 2014 (edited) I haven't figured out how to modify prefabs yet. Currently there's nothing that can extract the information. Someone's going to have to write a decompiler, most likely. But yeah Beetle Health was probably nerfed to oblivion. Edited September 30, 2014 by Sensuki
Caladian Posted September 30, 2014 Posted September 30, 2014 For hard difficulty, they definitely should be more of the pre 301 level. They were dangerous yet still able to deal with them.
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