thelee Posted September 13, 2014 Posted September 13, 2014 [Description of the issue] Under circumstances I do not fully understand, the health bar does not actually reflect what a character's health actually is. [DETAILED list of steps to reproduce the issue AND what to look for] In this case, 1. A character of mine got hit by a beetle poison. 2. After it wore off, the character's health was very low. The health bar was still near full. 3. After a bit, the health bar changed to reflect the health. [Expected behaviour] 2. The health bar should be an up-to-date representation of the character's health. See picture for explanation of the discrepancy. [Other remarks / Comments] The Auto-Pause for low health still worked. [Files]
Question
thelee
[Description of the issue]
Under circumstances I do not fully understand, the health bar does not actually reflect what a character's health actually is.
[DETAILED list of steps to reproduce the issue AND what to look for]
In this case,
1. A character of mine got hit by a beetle poison.
2. After it wore off, the character's health was very low. The health bar was still near full.
3. After a bit, the health bar changed to reflect the health.
[Expected behaviour]
2. The health bar should be an up-to-date representation of the character's health. See picture for explanation of the discrepancy.
[Other remarks / Comments]
The Auto-Pause for low health still worked.
[Files]
0 answers to this question
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