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Health bar does not appear to always/immediately reflect actual health


thelee

Question

[Description of the issue]


Under circumstances I do not fully understand, the health bar does not actually reflect what a character's health actually is.


 


[DETAILED list of steps to reproduce the issue AND what to look for]


In this case, 


1. A character of mine got hit by a beetle poison.


2. After it wore off, the character's health was very low. The health bar was still near full.


3. After a bit, the health bar changed to reflect the health.


 


[Expected behaviour]


2. The health bar should be an up-to-date representation of the character's health. See picture for explanation of the discrepancy.


 


[Other remarks / Comments]


The Auto-Pause for low health still worked.


 


[Files]


post-58316-0-13615400-1410644663_thumb.jpg


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