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Health bar does not appear to always/immediately reflect actual health



[Description of the issue]

Under circumstances I do not fully understand, the health bar does not actually reflect what a character's health actually is.


[DETAILED list of steps to reproduce the issue AND what to look for]

In this case, 

1. A character of mine got hit by a beetle poison.

2. After it wore off, the character's health was very low. The health bar was still near full.

3. After a bit, the health bar changed to reflect the health.


[Expected behaviour]

2. The health bar should be an up-to-date representation of the character's health. See picture for explanation of the discrepancy.


[Other remarks / Comments]

The Auto-Pause for low health still worked.




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