September 13, 201411 yr [Description of the issue] Under circumstances I do not fully understand, the health bar does not actually reflect what a character's health actually is. [DETAILED list of steps to reproduce the issue AND what to look for] In this case, 1. A character of mine got hit by a beetle poison. 2. After it wore off, the character's health was very low. The health bar was still near full. 3. After a bit, the health bar changed to reflect the health. [Expected behaviour] 2. The health bar should be an up-to-date representation of the character's health. See picture for explanation of the discrepancy. [Other remarks / Comments] The Auto-Pause for low health still worked. [Files]