September 9, 201411 yr [Description of the issue] Deep wounds, hobble, etc., ended up being set permanently "active", like the modal abilities. Can't be activated or clicked inactive. [DETAILED list of steps to reproduce the issue AND what to look for] Honestly, I've no idea. In the attached save, it happened to deep wounds in the Skaen follower's lair. Then some time later to the other abilities. I think maybe it happens after reload only. [Expected behaviour] [Other remarks / Comments] Best guess - order of modal/selected abilities change during load, before being sorted, and the ability is set from row-order? ...You guys really love scripts and direct references, don't you? [Files] http://www.upload.ee/files/4252130/b878ecebb2d046809435baad475dd3c5_LleaRhemen_7721194.zip.html [special] The injustice must end! Sign the petition and Free the Krug!
September 9, 201411 yr I've had this happen too. My theory is that it happens when an ability use is interrupted for whatever reason. E.g. you activate Crippling Strike, click on a target, and the target or rogue go down before the attack is made. Perhaps a plain ol' combat interrupt will even do this. In any case I have seen this on multiple occasions, also in the earlier build. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
September 9, 201411 yr Hello all, Thank you for your postings. We are aware of this issue and working to resolve it. I have added this to the known issues list so that others can see this as well. Thank you for your feedback and support during the beta!